Arnold aiStandardSurface Material settings on Maya 2019.

Описание к видео Arnold aiStandardSurface Material settings on Maya 2019.

Maya 2019(and more) Basic Material Settings for Arnold on aiStandardSurface: Displacement, Ambient Occlusion, Base Color, Specular, Roughness, Bump, and Normal map.

There is no audio explanation due to time constraints, but these are the basic material settings for the aiStandardSurface shader in Maya 2019. While fine-tuning may be necessary, please refer to these basic settings.

Key points include the Displacement map, its shape-side settings, and the connection between the Bump and Normal maps.

You can find my information at this link: https://itami.info/
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   • Arnold aiStandardSurface Bump, Normal...  

音声解説無しですが、Maya 2019の aiStandardSurface 基本マテリアル設定です。
微調整は必要ですが先ずは基本設定ということで参考にしてください。

ポイントとしてはディスプレイスメントマップのシェイプ側設定とバンプ、ノーマルマップの接続あたりです。
https://itami.info/

bamp, normal and mask mapping
   • Arnold aiStandardSurface Bump, Normal...  

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