Ward Path Difference
If you follow the Ward, Scar has different dialogue in this scene. You're given two choices to reply: "Life is for the living" and "I need more time." The former reply gives you the same result as before, and the second allows you one more chance to work with Spark.
The next section of the complex is free of human and mutant enemies, and contains secret loot worth collecting. You can sprint toward the exit, but it may be worth slowing down and grabbing some goodies on your way out.
After making your way far enough from the complex, Strelok chimes in with some news. He asks you to go to the Tropospheric Communications Point. When the call ends, so does the Subtle Matter mission.
Like with Subtle Matter, Dangerous Liaisons is a significant main mission in the Stalker 2: Heart of Chornobyl story. The decision you make will set you path as you make your way to the end of the game. This guide will cover your choices and their consequences.
Your goal in Dangerous Liaisons is to activate neuroprogrammers in Lab X3 so Strelok can figure out the location of the STALKER Program Control Center. The lab, however, is in Ward hands, meaning it won't be a quick trip.
You need to head to the Troposphere Comm Station (TCP) northwest of STC Malachite. There aren't many settlements nearby that can assist you with a guide. If you managed to successfully complete the side mission On the Edge to save Zalissya, you can head there and make use of the guide. Otherwise, you'll have to hoof it to the station.
Strelok calls once you get close to the station, warning that you'll get attacked if the guards spot a weapon. But there is a way you can sneak in: via a large anomalous area free of patrols.
Enter the TCP with the Ward Badge (Ward Path)
If you have a Ward Badge, Skif suggests to Strelok that he can use it to access the TCP as he approaches the complex.
Head to the entrance and press the button next to the blast door to call the guard inside. Skif tells him he has a pass and the guard opens the door. Enter the door to start a cutscene.
But things don't go according to plan. After Skif mentions Project FIBER, the guard hits the alarm and attacks.
Search the guard's body after he's dead and take the Yellow Key Card.
Use the card to open the blast door in the lobby.
You'll eventually make your way into a room lined with computer terminals and servers. Strelok calls in, confirming you made it to the TCP.
Go downstairs and continue until you find yourself in a control room. Take the Project FIBER Report off the console for some background lore and then press the big red button to start the machine in the other room.
The door to your right opens up. Go inside and approach the door to your left to start a cutscene.
When the cutscene finishes, it's time to leave the TCP. Go back through the door and head to the next room down the hallway.
Approach the door in the next room to start another sequence, this time with our friend Col. Korshunov.
Korshunov and his men have you surrounded. With Skif trapped and staring down many barrels, there's not much he can do but listen.
At the end of the scene, the colonel gives you two options. You must make a decision, one that will change the course of the rest of Skif's story in the game.
Skif allies himself with the Ward (or continues his allegiance) and he tells Korshunov about Strelok's plans for the STALKER Program Control Center. Korshunov orders Skif to head to Prypiat, the location of the Control Center. This begins the next main mission, The Boundary.
After you make your choice, Dangerous Liaisons comes to an end. If you turn down the Ward, your next mission is Escape from the Cage. Otherwise, jump to The Boundary.
Following the Dangerous Liaisons mission, you now must head north to Prypiat to find the STALKER Program Control. But as expected, getting there isn't so simple. In the main mission The Boundary in Stalker 2: Heart of Chornobyl, you must find your way to cross the border to the hotly contested region by any means necessary.
For stalkers, the way to Prypiat is through the border controlled by Yaniv Station. The entrance is heavily guarded and requires permission to pass.
Head north to reach Yaniv Station, a former train station north of the Red Forest region and controlled by the Corps faction.
Enter the front entrance and track down the head of the station, Dmytro Nor. Look for him behind the store counter to the left of the main entrance.
Leave the building but get ready: Richter is heard over the line warning of a Monolithian attack. Defend the building from the Monolith soldiers and then make your way to the Water Tower. Enter the building and climb the steps to the top to speak with Richter, who's famously sloshed as always.
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