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Скачать или смотреть HardCorn! - Episode 222 - Quartz & Lights - Minecraft 1.17

  • BCowcorn
  • 2025-10-05
  • 9
HardCorn! - Episode 222 - Quartz & Lights - Minecraft 1.17
Minecraftgameplaystreamingcowcornbcowcornhard difficultysurvival1.17.1livestreamhardcornvanillaunmodded1.17let's playsodiumirissildur's shaders enhanced defaultminecraft java editionminecraft vanilla survivalMinecraft grindminecraft farmsbasedecoratingguardian farmdecorationglassgrindguardiansforever worldocean monumentsea lanternsea lanternsfarmfarmingquartzglowstonemossmoss carpettorch spam
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Описание к видео HardCorn! - Episode 222 - Quartz & Lights - Minecraft 1.17

HardCorn! - Episode 222 - Continuing play in my Minecraft 1.17 survival forever world!

I started playing Minecraft in the summer of 2020, and had been playing in the same survival world the whole time. So I decided in April 2021 it was time to start a new world in Hard difficulty, and I've been playing in it since and plan to continue to as long as I can. It's been over four years now, so I think this is my "forever world".

I'll be streaming every session in this world, so stay tuned!

Here's the seed if you want to play along or explore the surroundings for potential spoilers: -3233629930396765467

What did I work on this time? With quartz in hand from last session, I continued to dress ceilings and walls in the Spire Atrium, including a little window framing, and some thoughts toward where I want to go with windows in general in the Spire. After that I put in some time on reducing the torch spam around the base, replacing more torches with most-carpet-covered glowstone. Once I'd done that, I winged my way back to the guardian farm to accumulate more sea lanterns.

For the future... I want to produce as many sea lanterns as I can to more attractively light the Spire. I want to get more blaze rods to make another ender chest or two for the spire, and to make more end rods. I want to improve and secure the path through the Nether between my base portal and the Nether portal in the End portal chamber, and maybe improve the area around the one on the island next to the ocean monument and make a path there too. I plan to continue dressing the Spire Atrium. I want to add stairs up around the upper Spire to the park I plan to have up top, and get that lit up. Once the Spire Atrium is also established, I need get the second floor set up with at least some sleeping quarters. Then I can expand the facilities and let them expand with them. And of course I want to keep watching out for patrols. I want to finish mapping the western ocean. I want to go back to the Nether for more netherite, along with other goodies, and I'm thinking I may need to do more bed mining. Next time I'll just stock up on a stack each of wool and planks and make them as I go. I will continue to improve the lighting around the grounds using glowstone. And it seems prudent to get some more diamonds for a backup set of armor and tools. Lots of options for upcoming episodes!

Long term... I am thinking of making the area outside the West Atrium Dome a nature park, with a bit of lighting added for safety. It will be tempting to build an ocean-side base once I'm ready to improve the safety of the village there to the west. I don't want to lose a good source of my own villagers to creepers and such. It will be tempting to build something on the far side of the spire since it's so close to the ocean.

Playing Minecraft Java Edition 1.17.1 (world seeded in 1.16.5) with Sodium, Iris, and Sildurs Shaders Enhanced Default, along with a few other cosmetic and performance mods. (The main things I like about this combo are the shadows, connected glass textures so there's no grid, pretty water, and light from held sources.) Otherwise this is totally unmodded "vanilla" Minecraft. (Prior to Episode 53 I was using Optifine.)

Livestreams:   / bcowcorn  
Facebook page:   / bcowcorn-108006921457373  
Bluesky profile: https://bsky.app/profile/bcowcorn.bsk...

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