Energy Shield Effect in Unity URP Shader Graph

Описание к видео Energy Shield Effect in Unity URP Shader Graph

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In this video I walk you through the Unity URP Shader Graph to create a dynamic spherical shield that distorts the background with Screen Color (what used to be Grab pass), pulsates, animates the colors and tiles, and responds to bullet impacts. The Tutorial Tier on my Patreon page can download a Unity Project with the shader graph and C# script that drives the bullet impacts. Thanks for watching!

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Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.

I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.

Thanks a lot for watching and sharing my videos :)

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