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Скачать или смотреть Some perks to Perfect World Ascend over PWMobile

  • KillerRaptorr
  • 2025-02-24
  • 196
Some perks to Perfect World Ascend over PWMobile
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Описание к видео Some perks to Perfect World Ascend over PWMobile

Some special quarks to Ascend version over Mobile that are pretty nice.

Npc bots for most dailies and dungeons. Don't need to relying on people all time. (Items are bound to you whem running bots. But not when with players only. So you can maybe sell them in action house.)

Vulpines pets don't need foooooooood. Woooohooooooo!!!!!

Less overhead. No homestead crap, no mushroom valley, not so much confusion overhead.

2x engraving attacks. Instead of 2 only in Mobile. You get 4 per armor slot on Ascend.

More $$$$. Seems Ascend is better when it comes to handing out money. Since both my characters on Ascend sky rocketed with like almost 4000 bound gold around level 60. With some thrown gold coins. Compared to Mobile that won't. So expect some good friendly cash thrown at you on this version.

Faster stabler leveling. Unlike mobile. Having more self relient ability. You also keep a larger exp bonus. So you can level fairly fast. On Mobile i'm only 97 and half bar till 98. But Ascend i'm 102 all from just myself and my own hard work. And still don't break half the exp limit as i do in Mobile that slows me down. Plus having to hassle with players to form daily basic tasks.

Exp more for less. As above i seemed to have leveled much faster on Ascend then Mobile. And i think they give a much larger exp then Mobile. So dailies are easier to level up on then having to wait 2 days for 1 level as Mobile takes. While Ascend you can sometimes break 2 level ups in a day.

Magic Mana. I've also noticed as i play the same class on both versions. My mana amount is Double that on Ascend vs Mobile. Giving more room for powers. Plus i noticed the mana regens much faster on Ascend then Mobile does. And i'm using the same exact drinks on both.

Ascend also removes 3 extra skills. Vulpine's Curse (Similar to Wallop attack) \ Ironshell (Human form like Frost attack) \ and Pet Rampage. This might be more or so good/bad in some views. Since some of the base attacks seem to have slightly lower damage bonus compared to Mobile. But this also removes the over limited skills usage as Mobile has. Since i have to remove 1 skill to use Ironshell, Vulpine's Curse for it, or Pet Rampage for it.

So if anything. Don't expect to see 3 extra skills on Ascend. Not only due to fact they are slightly useless for more damage. But they also pose a problem for attack slots.

Ascend gets slight boost in standard % damage. On the Sage/Demon skills. I noticed there is a slight tweak to the bonus of damage here to compared to Mobile. Human form gets 25% damage bonus on Ascend. While Mobile only does 10%. Fox form on Ascend is 35% with 20% pet damage bonus. While Mobile only does 20% fox form and 40% pet damage output for demon.

Mobs: I found some of the mobs are also slightly easier to deal with on Ascend (Even though damage on characters are bit 'less' output then Mobile.) | Then on Mobile. Like for instance i could easily tank with Bear Pet a level 60 Wraith Bounty with no problem solo. But Mobile i basically get slapped after 1min. Pet Tank dies and then i get 3shotted.

So it seems Ascend has a more easier approach to the 'Soloer' then rather forcing people to 'Group' at times for some things. Which is a good help compared to Mobile of relying on people once again.

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With some of the glitches i mentioned in last few videos. Some of Ascend Perks are looking nicer. Including if you don't always wanna rely on people to push you around everywhere for the smallest of things.

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