Programming for Different World Regions on the Atari 2600 | 8Blit

Описание к видео Programming for Different World Regions on the Atari 2600 | 8Blit

There were three major region broadcast standards in the world. NTSC, PAL, and SECAM. In this episode we explore the history behind the formation of the different standards and how you can program your own ATARI 2600 games to target one or more.

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#atari2600 #atarihomebrew #8bit #ntsc #pal #secam #programming #retrogaming #atari #retroprogramming #atarivcs #assembly #dasm

The examples are written in Assembly Language, for the dasm compiler. All examples have been tested using the Stella Emulator.

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This episode provides answers and examples for the following questions.

What are the different television regions in the world?
Why are there different television regions in the world?
What is NTSC?
What is PAL?
What is SECAM?
Why does SECAM have so few colors?
Why are the colors different between regions?
How many frames per second for NTSC?
How many frames per second for PAL?
How many frames per second for SECAM?
How many scanlines for NTSC?
How many scanlines for PAL?
How many scanlines for SECAM?
Can an NTSC ATARI 2600 game work in a PAL console?
Can a PAL ATARI 2600 game work in a NTSC console?
What are the differences between regions on the ATARI 2600?
How do I program ATARI 2600 games for different regions?
How can I program ATARI 2600 games that work on PAL and SECAM consoles?
How do symbols work in 6502 assembly language?
How to use assembler conditial statment 6502 assembly?
How to pass a parameter into the 6502 dasm assembler?
How to pass parameters from the command line with dasm assembler?

00:00 Introduction
00:48 Support
02:13 History of Television
06:00 Differences in technology
08:45 Why programming regions
10:15 Effects on the 2600
12:05 Using symbols for the assembler
16:45 Conditional assembler statements
21:58 Passing parameters from a batch file
23:49 Outro

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