(100th!) Solo Mutation: #59 Slow and Steady - Zagara - 100% Clear (8/25/2024)

Описание к видео (100th!) Solo Mutation: #59 Slow and Steady - Zagara - 100% Clear (8/25/2024)

Mutation Description: "Amon's forces are determined to claim Bel'Shir's terrazine for themselves. They will stop at nothing to prevent you from reaching Stetmann's harvesters in time to save them. Move fast as you can to catch up to your enemies and end their assault."

Mutators:

Concussive Attacks - Player units are slowed by all enemy attacks.

Speed Freaks - The enemy moves faster than any unit a player has at their disposal.

Time Warp - Enemy Time Warps are periodically deployed throughout the map.

Special Notes: 100% Clear, 100-Mutation-Solo Milestone Run

Commander: Zagara
Prestige: Standard

Advantages:
-None

Disadvantages:
-None

Masteries: 30 Zagara and Queen Regen, 30 Intensified Frenzy, 13 Roach Damage and Life, 17 Baneling Attack Damage

Enemy Composition: Classic Infantry

Kimmo's Notes: For another milestone, the sudden Zagara run can seem like something out of left field. However, Zagara is one commander that I remember playing a lot and have a near-miss with from three years ago from before my first hiatus from the game.

Using Slow and Steady as a "training ground" of sorts, I decided to use this mutator to rehabilitate my skills a bit with her. Zagara's ability to push can really hinge on her abilities. These will most likely be between Hunter Killers and Mass Frenzy.

Classic Infantry was used because of the obvious opportunity to have some nice acidic catharsis with bowling over infantry with Banelings and Zagara's Baneling Barrage ability.

Roach Drop can also be used to smash a wave on impact, too. Classic Infantry has some nice exploitable weaknesses for Zagara. But then again, many commanders do have a way to exploit the many weakness of this composition.

100% Clear was done to really push myself to retrain.

But maybe my 150th run will be something more ceremoniously grand. Or not. Time will tell.

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