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Скачать или смотреть DARK SOULS 2: SCHOLAR OF THE FIRST SIN Gameplay | Part - 7 | Lord Vendrick - No Commentary

  • Sachin X Deadpool
  • 2025-04-18
  • 18
DARK SOULS 2: SCHOLAR OF THE FIRST SIN Gameplay | Part - 7 | Lord Vendrick - No Commentary
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Описание к видео DARK SOULS 2: SCHOLAR OF THE FIRST SIN Gameplay | Part - 7 | Lord Vendrick - No Commentary

About Game ⚡

The story of Dark Souls II begins with a human who is to become a Hollow, a zombie-like being, after dying. To break this, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from other powerful undead. Once obtained, the Emerald Herald directs the undead to "Seek the King" in the capital. After fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.

Near the end of the Queen's quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill fated invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant's unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.

Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Manus, who was the final boss in the 'Artorias of the Abyss' expansion in Dark Souls. She then asks the protagonist to put Nashandra to rest and to link the fire.

In Scholars of the First Sin, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. Aldia attempts to help the protagonist understand that there might be another way, a way out of the cycle of light and dark. The player is given a choice, they can either link the fire, restarting the Age of Fire, and repeating the cycle; or the player can abscond the throne, and follow their own path beyond light or dark.

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There are two kinds of people in this world: those who have beaten a Dark Souls game, and those who haven't. These games by FromSoftware rank notoriously high on difficulty, often crushing players with an atmosphere as oppressive as its bosses. Yet, for every death, there's always a reason to keep trying again, no matter how futile it may seem. For whenever you want to "git gud," Hidetaka Miyazaki's games always challenge you to get back up stronger than before.

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Dark Souls is a good game for many reasons. It has remarkable level design. It pulls no punches in combat, and rewards players who want to learn each enemy. It's never unfair, even though it's very hard.

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