Unreal Engine 5 : Parkour Series- Predictive Move / Freerunning (Part 1)

Описание к видео Unreal Engine 5 : Parkour Series- Predictive Move / Freerunning (Part 1)

You can purchase the freerunning project files here:
https://ue4tutorials.gumroad.com/l/pr...

You can purchase the completed parkour series project files here:
https://ue4tutorials.gumroad.com/l/pa...
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Welcome back to my parkour tutorial series. For the fourteenth mechanic, I will be making an advanced predictive move / freerunning system inspired by games like Assassin's Creed and Batman Arkham. It covers:
- Accurate detection for moveable objects.
- Move to object being looked at most directly in relation to the input direction.
- Modular blueprints for easy object creation using any mesh.
- Jumpable object type with 6 different animation (small jump, big jump, flip, mantle, step up & step down)
- Use spline option for jumpable objects (player jumps to closest position on spline)
- Exit moveable object (with animation or not and customisable held time threshold)
- Vaultable object type (randomised animations)
- Swingable object type (with hand IK)
- Vault to jump points, swingable points, floors or air
- Parkour series integration (Beam walking & ledge climbing)
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Parkour series tutorial series playlist:    • UE5: Parkour series  
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Patreon (Project files and more):   / ue4poseidon  
Ko-Fi (Donations/Tips): https://ko-fi.com/ue4blueprinttutorials
Gumroad (Exclusive project files): https://ue4tutorials.gumroad.com/
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   / @ue4poseidon  
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