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Скачать или смотреть Buildbox Beginner Series 09: Add Light, Particle Effect & Path Logic Piece in Urdu/Hindi

  • Ali Sher Kashif
  • 2020-04-19
  • 458
Buildbox Beginner Series 09: Add Light, Particle Effect & Path Logic Piece in Urdu/Hindi
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Описание к видео Buildbox Beginner Series 09: Add Light, Particle Effect & Path Logic Piece in Urdu/Hindi

-------- LAB Manual for this video -----------
** Effects and Logic **
• Create light and particle effects
• Add a path logic piece
Light Effects
Light is great way to set atmosphere coloring and shadows in a creative ways
Let’s lock down everything in the scene, so that it cannot be moved!
• Asset panel: drop down the effects
• Drag the light in scene
• You can see different option in right panel
• Change the value of radius to make light larger or smaller


Particle Effects:
• Gives ability to user in a very creative way all sources required in our game
• Make a blank scene and solo it
• Drag a particle effect from assets panel (Effects)
• We can resize it
• Let’s see options in this editor
• Put value in x axis range column to 100
• We can rotate the emitter
• Change the scale
• Below the texture window are the properties of particles themself
Let’s change the image of texture to our character
Total Particles
• Number of particles present on screen at any one time
• New particles will not be spawn until existing particles will be disappeared
• Check by inserting value 3 --- only 3 particles will be on screen
• Put value to 35
Emission Rate
• How fast to emit the particles
• Change value to 1: means 1 particle per second
• Put value to 10
Blend Addictive
• Overlapping particles will add to each other making the overlapped areas to
brighter
• Used for flames
Start Size
• Size of particle when it is spawn
• Put values to 30 in column 1 and 25 in second column
End Size
• Size of particle when it is dissipate.
• Put value to 1
Start Spin
• Rotation of the particle when it is spawned
• Put value to 45 in second column
• Put straight images like barrier to check
End Spin
• Rotation of particle when its disappeared
• Put end spin to 90 and start spin to 0
Gravity
• Wind force to particles
• X axis to 25 and y axis to -45
Radial Acceleration
• How much acceleration from point of emission is given to the particle
Speed
Angle
• Particle angel at the time of emission
• Check it by putting value 0, 180, 270 and back to 90
Life
• Life span of the particle before began to disappear
• Make value to 1 and remove the randomizer, particles last 1 second
• Column 1 = 2 & column 2 = 1
Position Type
Grouped:
• Particles will moved and dissipate in a manner which looks attached
directly to emitter
Free
• Particles will emit, they are free to disappeared based on they are spawned
Relative
• Particles will dissipate in a manner they looks like attached to game mode
not emitter
• It’s a type of real world emission
Logic Pieces
• Are items which dynamically controls the game objects
Path Logic Piece
• Can force the objects to follow its path
• Can force character to follow its path
See different options
Search Radius
• How close is the object or character needs to starting point to follow the
path
• If search radius is greater than path then it force to never leave it
Speed
• Speed of character within the path
Attraction Force
• Force between each path node basically a gravity
Keep Velocity
• Character to keep its original velocity after exiting from path
Let’s use path logic piece to grap the coins

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