In Defense of Assassins Creed Odyssey

Описание к видео In Defense of Assassins Creed Odyssey

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I want to give you a different perspective on this assassins creed odyssey review, critique, analysis, defence, whatever you want to call it. All the thoughts in this video are purely my opinion so if you disagree that's ok. I'm open to having discussions with you guys as long as it stays civil. I hope you guys enjoy this video and thanks so much for 19K subscribers. It's wild.



The following is a brief summary of the game.

Assassin's Creed: Odyssey is the eleventh main installment in the Assassin's Creed series developed by Ubisoft. The game was primarily developed by Ubisoft Québec, which had previously worked on Assassin's Creed: Syndicate. The concept for the game emerged in 2015, as the team was wrapping up development on Syndicate. In the shift to an RPG-esque game, inspiration was taken from titles such as The Witcher 3, Fallout, and The Elder Scrolls, in regards to the idea of player choice. The development team engaged in communication with the team behind Assassin's Creed: Origins; it was decided to quote: "push [the series] forward" with the introduction of RPG elements. The setting of ancient Greece was chosen as it was one of the most requested settings from the fanbase.

Odyssey uses a lot of the same graphics technology as Origins. Far more colour was used in the game; the designers tried to tap into the notion that the ancient Greeks believed that their land was built by the gods, thus the use of vibrant colours. There was pushback against the "ordinary" depictions of ancient Greece, which lean on it being an arid place with an emphasis on white and gold. The end result is intended to be a middle-ground between historical accuracy and vibrancy.

The game's genetic memory story is set in 431 BCE, recounting the secret history of the Peloponnesian War, fought between the city-states of ancient Greece. The protagonist is a mercenary named either Alexios or Kassandra who can choose to fight for either Athens and the Delian League or Sparta and the Peloponnesian League, as well as against the Cult of Kosmos. The modern-day segments will again follow Layla Hassan, who was first introduced in Assassin's Creed Origins, and her story will touch on the Isu.

Odyssey uses a lot of the gameplay and interface mechanics of Origins, including the radial compass, and the return of a bird that can survey the landscape, spot treasure, and highlight and harass enemies.

The game features RPG elements, including dialogue options, branching quests, multiple possible endings, romance options, and the ability to select between a male or female protagonist. Reportedly, the game is a "full RPG," and will push the franchise into this genre. Both Alexios and Kassandra follow the same story. Romance options remain the same regardless of the character chosen. Interactions with NPCs can have consequences, either short or long term, in regards to the story. Choices are said to "add up." Relationships with NPCs don't always change, and there is no binary divide in regards to interaction—lying to an NPC isn't necessarily a "bad" choice, and vice versa. By extension, there is no "right" way to play the game in regards to character choice.

Gear can be selected, and is classified by rarity. Each piece of gear can be enhanced with engravings. Players also have access to a skill tree, and can follow a 'branch' to better suit their playstyle. Compared to Origins, the skill tree is more clear cut in Odyssey, and players can unlock high tier versions of pre-existing skills. In combat, the hitbox system for enemies is used again.

The game world has been described as the "biggest one yet" for the franchise; specifically, the game map is 100 square miles, split evenly between land and sea. Environments range from forests to mountains, to beaches. "Legendary animals" can be hunted on land. The world is divided into the number of zones divided by level (similar to an MMO), but level scaling features to a point. For instance, if a player starts at a level 2 zone, then returns after having reached level 20, the enemies there will be scaled up to be 2-3 below the player's character.

The Sparta-Athens divide is represented in-game with a red or blue border along each region to indicate which of the city-states has control. 28 city-states feature in the game, each of which is allied with either Sparta or Athens. Each city-state has a "national power" level. If one city-state leader is weakened (e.g. by assassinating their leader), other faction leaders will invade their state. If the invading army is defeated, the nation's power is reset. The army will invade regardless of the player's actions, but they can involve themselves in the battle.

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