*Official Selection - HarvardXR 2025 Showcase*
Vivaldi 3.0: A Symphony of Senses
Vivaldi 3.0 is a groundbreaking XR experience that redefines how audiences engage with classical music, merging 8K visuals, spatial sound, and interactive storytelling. Inspired by Ara Malikian’s virtuosity, it transforms The Four Seasons into a breathtaking journey where music, nature, and human values intertwine.
Designed for VR headsets and large-format screens, Vivaldi 3.0 allows users to step inside the music, interact with natural elements, and explore themes of change, resilience, and beauty through multisensory storytelling. By making classical music accessible, inspiring new generations, and preserving cultural heritage, it reshapes music education through immersive technology.
Celebrated globally, Vivaldi 3.0 has won prestigious awards, including Best Education, Entertainment, and Experience Project at The Polys Awards and Best XR in Film & Experience Finalist at the AIXR XR Awards 2024.
More than an experience, Vivaldi 3.0 is a visionary fusion of art, science, and human connection, bringing the timeless genius of Vivaldi to life in a way that is interactive, educational, and truly magical.
Created by Carlos J. Ochoa, Ara Malikian, Escuela Superior de Musica Reina Sofia, Encarna Mora, Andy Fidel, Cause + Christi, Jan Raidan, Arfuture Studio & + 50 Musicians And Tech Staff
Full Credits:
Carlos J. Ochoa, Ara Malikian, Escuela Superior de Musica Reina Sofia, Encarna Mora, Andy Fidel, Cause + Christi, Jan Raidan, ARFuture Studio, + 50 musicians and tech staff
Tools & Techniques:
Software & Development Tools:
Unity 3D – Used for specific interactive modules, immersive world interaction, games development and VR optimization.
Blender – 3D modeling and animation of nature-inspired elements.
Adobe After Effects / Premiere Pro – Post-production, cinematic effects, and visual enhancements.
Davinci Resolve: Post production
Insta SW: Stitching, colour treatment, AI optimization.
Pro Tools – Audio mixing and spatial sound design.
ZOOM – Spatial audio integration for real-time interactivity.
SDK Pico & Meta
Runway: AI software for modelling and simulations, trailers...
Hardware & Devices:
VR Headsets: Meta Quest 3, and Pico 3 and 4 for immersive user experience.
Large 8K Projection Screens – For hybrid live performances and museum installations.
8K 360° Cameras (e.g., Insta360 Pro2) – For recording immersive 360-degree videos of live concerts.
Ambisonic Microphones (ZOOM VR Mic) – To capture live ambisonic sound for an immersive, 3D audio experience.
Ambisonic Sound Systems – Delivering high-fidelity spatial sound in exhibitions and installations.
Motion Capture Suits (ARFuture) – For realistic movement in interactive elements.
Techniques & Mediums:
8K 360° Video Production – Capturing immersive concert footage to showcase Vivaldi's Four Seasons in full visual and auditory depth.
Live Ambisonic Sound Recording – Using ambisonic microphones to capture live concerts in full spatial audio for an authentic immersive experience.
Volumetric Capture – Bringing musicians and performers into the digital world for interactive engagement.
Ray Tracing & Global Illumination – Enhancing visual realism with dynamic lighting and reflections.
Procedural Animation & Generative Art – Creating fluid interactions between music and nature.
Interactive Storytelling & Gamification – Encouraging user exploration and engagement within the virtual world.
AI-Powered Sound Analysis – Synchronizing visuals dynamically with musical elements for a more immersive experience.
This project is part of the official selection for the HarvardXR 2025 Showcase.
All rights reserved. Copyright belongs to the original creators and/or copyright holders.
Official Website: https://harvardxr.com
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