how to achieve visual clarity in tf2

Описание к видео how to achieve visual clarity in tf2

credit to Mitchino for the overwatch clip:    • Overwatch 2 Visual Clutter  

0:00 Intro
0:34 other games
1:14 a word on performance configs
1:38 field of view, console, and autoexec
2:35 viewmodel fov customization
3:05 class configs
3:35 motion blur
3:58 advanced options menu/use glow effects
4:08 playermodel in player class hud
4:47 show pop-up alerts
5:00 hide text chat
5:15 removing ragdolls/gibs
5:54 remove contract text
6:04 custom hud install
6:25 remove explosion smoke
6:45 hide your flamethrower particles
7:42 no hats mod install
8:04 flat textures mod install
8:32 outro
9:06 shameless self advertisement

[-=HUDS=-]
Budhud: https://comfig.app/huds/page/budhud/
Ahud: https://comfig.app/huds/page/ahud/
Rayshud: https://comfig.app/huds/page/rayshud/
Toonhud: https://comfig.app/huds/page/toonhud/

[-=Default values=-] https://developer.valvesoftware.com/w...

[-=No smoke script=-]
https://www.mediafire.com/file/3a667e...

[-=No hats mod=-]
https://gamebanana.com/mods/205768

[-=Flat textures mod=-]
https://gamebanana.com/mods/295065


[-=Commands=-]

//increase fov to maximum of 90
fov_desired 90

//change viewmodel fov
viewmodel_fov 90

//binds the r key to toggle viewmodels on and off
bindtoggle "r" "r_drawviewmodel" 0 1

//this script copies my demoman weapon viewmodels and binds alt to toggle between 2 sizes
alias viewmodel70 "viewmodel_fov 100; tf_use_min_viewmodels 1; bind alt viewmodel90"
alias viewmodel90 "viewmodel_fov 90; tf_use_min_viewmodels 0; bind alt viewmodel70"
bind alt viewmodel70


//turns on viewmodel minmode
tf_use_min_viewmodels 1

//disables motion blur
mat_motion_blur_enabled 0

//enables glow effects
glow_outline_effect_enable 1

//disables animated character in the bottom left
cl_hud_playerclass_use_playermodel 0

//disables chat messages from popping up on your screen
hud_saytext_time 0

//all of my ragdoll settings:
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0

//disables the contract progress text
tf_contract_progress_show 0

//this script copies my pyro viewmodel script. The flamethrower is invisible but secondary and melee still are visible.

bind 1 eq_slot1
bind 2 eq_slot2
bind 3 eq_slot3

alias set_slot1 "viewmodel_fov 1"
alias set_slot2 "viewmodel_fov 90"
alias set_slot3 "viewmodel_fov 90"


alias eq_slot1 "slot1; set_slot1; alias eq_invnext eq_slot2; alias eq_invprev eq_slot3; qs_slot1; alias set_lastinv alias eq_lastinv eq_slot1; alias qs_slot1 ; alias qs_slot2 set_lastinv; alias qs_slot3 set_lastinv"
alias eq_slot2 "slot2; set_slot2; alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; qs_slot2; alias set_lastinv alias eq_lastinv eq_slot2; alias qs_slot1 set_lastinv; alias qs_slot2 ; alias qs_slot3 set_lastinv"
alias eq_slot3 "slot3; set_slot3; alias eq_invnext eq_slot1; alias eq_invprev eq_slot2; qs_slot3; alias set_lastinv alias eq_lastinv eq_slot3; alias qs_slot1 set_lastinv; alias qs_slot2 set_lastinv; alias qs_slot3"

eq_slot1
alias eq_lastinv eq_slot2
r_drawviewmodel 1

[-=Music Used=-]

[0.00-3.08]
   • Disk 02-05 Castle People - Vampire Su...  

[3.08-6.17]
   • Disk 02-06 I'm Every Reaper - Vampire...  

[6.17-9.21]
   • Disk 02-08 Born to be Undead - Vampir...  


Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed and published by Valve. It consists of nine classes, Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, and Spy, and two teams, Red and Blu. The teams try to take the others' objective, such as an intelligence brief case, or a control point.

#TeamFortress2 #TF2 #gaming #teamfortress2gameplay #teamfortress2 #gaming #tf2gameplay

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