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Скачать или смотреть blueprint programing of ue5, to make on hit damage and destroy projectile, weapon part 1

  • Samo Jerovsek
  • 2025-12-12
  • 6
 blueprint programing of ue5, to make on hit damage and destroy projectile, weapon part 1
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Описание к видео blueprint programing of ue5, to make on hit damage and destroy projectile, weapon part 1

So today my mayor exercise was to add again and make it from zero in blueprint programing of ue5, to make on hit damage and destroy projectile, to make weapon object 3d in Blender 3d program and import it into UNreal engine, to make weapon blueprint with spawning that projectile to make on hit to use explosion VFX from UE package and from spawn point of projectile from weapon VFX muzzle flash use from UE 5 package too, but to correctly set points and directions... And put it on the scene, which is by the wAy already very smoky from VFX from previous days exercises, with some myltiline traces and on overlap I made jump response of fps character on some of my cubes here etc...
Otherwise those classical rifles and guns are from fps package, only the new sci Fi weapon I made today and new projectile for this is my original weapon here and I made it today in Blender 3d.
Graphics on cubes and walls are my Photoshop graphics, to not use just standard materials...

Here more of my new blueprint programing exercises1 for Unreal Engine 5, on scene with UE 5 FPS TEMPLATE in use here again, but with of course my additions of for now exercises with difrent vector, transform and trace functions etc and blueprint actors I madehete those painted cubes which I can change for other objects anytime.
Then I made partial exercise for line tracing by object channel to get result, but I prepared just one other actor on scene to be cought by this, that the same blueprint combination on scene too, but for this day is good, it is working, and I make to visualiser red trace line to it, when hit object detected. And on video is on scene and running and showing these interactions I prepared, with new made blueprints exercises, Wich I will improve for gamesene and play of course, I will probably put some magic effects on hit results interactively and some stream of effect on line vector towards the target, maybe on hit also recall actor, to make consequences on other actors or even different once, and sound effect. Plus to get her points for that and showing on the screen.

I have to say that I didn't practice much of programing before but enough to be good to progres faster now, I was anyway learning quite some that for some of times, not just basics.

Otherwise I was and staying on first place 3d designer artist, animator, and scene, environment artist, and arranger, plus with some advance knowledge of material shaders...

So I am adding more of programing knowledge to my skills progressively now.

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