Star Wars Republic Commando Retrospective - 16 Years Later

Описание к видео Star Wars Republic Commando Retrospective - 16 Years Later

A Star Wars cult classic - but has it stood the test of time?
Hint: Yes

Star Wars Republic Commando Retrospective - 16 Years Later

Widescreen mod:
https://www.moddb.com/mods/celidor

Timestamps, click to skip ahead!
Introduction 0:00
Republic Commando 0:33
Age 16:52
Sound Design 19:33
Conclusion 27:53
Credits & Thank You 29:39

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E3, 2004.
A new game is unveiled.
A mature, gory tactical squad-based shooter for the original Xbox, slated to offer the Microsoft console a game that can rival the Tom Clancy games and compare to the first party Halo series.

And it’s a Star Wars game?
This is Star Wars Republic Commando - 16 years later.

Star Wars isn’t exactly the first franchise one thinks of when imaging a hardcore mature first-person shooter, but it’s this exact stereotype a small internal team at LucasArts was trying to tear down.

Before the release of the Star Wars prequels, starting in 1999, LucasArts created all kinds of games, not just limiting themselves to their namesakes most famous invention, but when they did make Star Wars games, they made them as passion projects.

Unique games dreamt up by developers to tackle new gameplay ideas, aiming to advance and even create their own genres.

The Star Wars universe was simply an established backdrop to original video game premises that would’ve been interesting in their own right.

Titles such as the Tie Fighter and X-Wing series, to the Kyle Katarn saga of action-adventure shooters, all were praised for being good games, regardless of their association to the multi-million dollar franchise.

But with the prequels soon to be released, production at Lucas Arts instead began to shift towards checking boxes to release as many Star Wars related products as they could, and in as many genres as existed.

About Star Wars Republic Commando:
Star Wars: Republic Commando is a first-person shooter Star Wars computer and video game, released in the US on February 28, 2005. It was developed and published by LucasArts for the Windows and Xbox platforms, and a port developed and published by Aspyr Media was released for Nintendo Switch and PlayStation 4 on April 6, 2021. It is also playable on PlayStation 5, Xbox 360, Xbox One, and Xbox Series X via backwards compatibility. The game uses the "Unreal Engine" developed by Epic Games. It was designed partly to bridge the gap between Star Wars: Episode II Attack of the Clones and Star Wars: Episode III Revenge of the Sith. The developers stated that whereas the films and novels are seen from the point of view of the Jedi, Republic Commando is told from the point of view of the troops.

It follows the tale of 'Delta Squad', an elite group of clone commandos, through three missions during the Clone Wars. Trained in squads of four by Mandalorian mercenaries such as Walon Vau and Kal Skirata, the commandos were more capable than their rank-and-file clone brethren, having undergone live-fire training as opposed to mere computerized simulations. All clone commandos were proficient with a large variety of weapons, computer systems, and demolitions equipment. The game covers Delta Squad's activities in three locations, the planet Geonosis, a derelict Acclamator-class assault ship designated the Prosecutor, and the planet Kashyyyk. In each location, the player leads the squad through a series of objectives while battling against enemy forces ranging from droids to Trandoshans. The player is assisted throughout the game by a clone advisor designated CC-01/425, who regularly updates mission objectives as each level progresses.

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