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Скачать или смотреть How to Display Dynamic Text Using Raycast in Unity

  • vlogize
  • 2025-05-25
  • 14
How to Display Dynamic Text Using Raycast in Unity
How to show text using Raycast?unity game engine
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Описание к видео How to Display Dynamic Text Using Raycast in Unity

Learn how to efficiently show and hide text when a player interacts with a locked door in Unity using raycasting techniques and collider triggers.
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This video is based on the question https://stackoverflow.com/q/72333176/ asked by the user 'Okashi' ( https://stackoverflow.com/u/11241691/ ) and on the answer https://stackoverflow.com/a/72333363/ provided by the user 'WQYeo' ( https://stackoverflow.com/u/7421086/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to show text using Raycast?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Display Dynamic Text When Interacting with a Door in Unity

If you're creating a game or simulation in Unity, you may want to enhance player interaction by displaying messages when they approach certain objects, such as doors. A common requirement is to show a text message indicating that a door is locked, but only when the player is near it. In this guide, we'll explore how to achieve that goal using both Raycast technology and a more efficient approach using colliders. Let's dive in!

Understanding the Problem

You may find yourself in a situation similar to this:

Objective: Show the message "door is locked!" when the player is in front of the door.

Challenge: The text should disappear when the player moves away from the door or when they are no longer looking at it.

The Initial Attempt

In your initial approach, you had the following code that attempted to use a raycast to detect the player's view direction and interaction with the door. However, despite the effort, the text never disappeared as expected. Here's a brief excerpt of that code:

[[See Video to Reveal this Text or Code Snippet]]

The issue arose because the UI for the text was not being properly managed when the raycast no longer detected the door.

The Solution: Using Colliders Instead of Raycasting

Implementation of Collider Triggers

While raycasting can function for this purpose, it is computationally expensive to perform raycasts every frame, especially if you're checking many objects. Instead, we can use a trigger collider on the door. This method is generally more efficient and easier to manage.

Here's how you can implement this solution:

Attach a Trigger Collider to Your Door: Ensure your door object has a collider and set it to "Is Trigger".

Create the DoorDetector Script: Here's the code that will manage the display of the text based on the player's presence.

[[See Video to Reveal this Text or Code Snippet]]

Benefits of Using Collider Triggers

Performance Efficient: Collisions detect the current state of the game environment without the need for continuous calculation, unlike raycasting which is executed every frame.

Simplicity: The logic becomes cleaner and easier to follow, as the state of the UI is directly tied to the player's presence rather than requiring constant state checks.

Adding Additional Safeguards in Raycasting Code

If you prefer to stick with raycasting and want to fix the issue, ensure you manage the UI state correctly when the raycast ends. Here's an updated version of your initial code with fixes to ensure the UI behaves as expected:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Whether you choose to utilize raycasting or collider triggers, the ability to dynamically show text based on player interaction is a crucial aspect of creating immersive experiences in Unity. We highly recommend using collider triggers for efficiency and simplicity, allowing you to focus on crafting your game mechanics rather than worrying about performance overhead. Happy coding!

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