Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

Описание к видео Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop

In this session, Game Director John Johanas shares how the initial concept for Hi-Fi RUSH came to be. From there, he provides in-depth details into the development team's early learnings on approaching this type of rhythm-action title.

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