Using Local AI Agents As NPCs In A Unity Game (Qwen2.5 & Ollama)

Описание к видео Using Local AI Agents As NPCs In A Unity Game (Qwen2.5 & Ollama)

⏱️ Timestamps:

00:00 - Intro
01:28 - First Demo
03:12 - First Demo Comments
04:00 - Adding More Agents
05:55 - Second Demo
06:55 - Considerations
08:01 - Funny Agents
09:00 - Technical Overview
14:31 - Outro

In this video, we dive into an exciting experiment using the TinyTroupe repository, powered by Ollama, to revolutionize NPC behavior in video games. Forget static, scripted characters—our NPCs are AI agents that can talk to each other, remember key details, and engage in multi-turn conversations, creating an entirely new level of immersion.

👾 What You'll See:

AI-Powered NPCs in Action: Watch how these intelligent agents interact seamlessly in a Unity-powered VR demo.
Behind-the-Scenes Tech: A technical breakdown of how AI agents were integrated into the NPC framework, leveraging cutting-edge tools like Ollama and TinyTroupe.
Dynamic NPC Conversations: See NPCs handle complex interactions, forming relationships and adapting to the player’s world.

🎮 Why This Matters: This project demonstrates how locally run AI agents can redefine NPC behavior, bringing unparalleled depth and realism to gaming. Whether you're a game developer, VR enthusiast, or AI tech lover, this video showcases the future of NPC innovation.

🔧 Tools Used:

TinyTroupe Repository
Ollama (Local AI Agents)
Unity Engine
VR for immersive gameplay

📡 Get Inspired: Whether you’re building your own game or exploring what AI can do, this video is packed with insights, demos, and practical examples to spark your imagination.

💬 Let’s Talk! Have questions about the implementation? Ideas for AI-driven NPCs? Drop your thoughts in the comments and join the discussion!

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