Runescape (RS3) quest: The Fremennik Trials
Created: 2004
Requirements: Level 40 Crafting, Level 40 Woodcutting, Level 25 Fletching
Required items: Raw shark, raw manta ray or raw sea turtle, 5250 coins
Combat: You will need to defeat the Draugen (level 96) and Koschei the Deathless. You may wish to defeat Borrokar (level 56)
Difficulty: Intermediate
Length: Long
Start point: Brundt the Chieften, in the longhall, in Rellekka
Seven votes to become a Fremennik:
Manni the Reveller
Olaf the Bard
Peer the Seer
Sigli the Huntsman
Sigmund the Merchant
Swensen the Navigator
Thorvald the Warrior
Given the circumstances of this video, I have split this video into 2 parts. This part covers the quest start, Manni the Reveller, Olaf the Bard, Sigli the Huntsman, and Sigmund the Merchant.
For Manni: Get a beer and 250 coins, buy a low-alcohol keg from the poison salesman in the Seers Village pub, trade the beer with to the council workman at the bridge south of Rellekka for a strange object, light the strange object, use the lit object in the drainage pipe on the east wall of the long hall, mix the low alcohol keg with the keg on the table on the long hall, then challenge Manni
Olaf the Bard: chop off a branch from the swaying tree east of Rellekka's southern border, craft the branch into an unstrung lyre, talk to Lalli (all of the chat options) by the golden apple tree, talk to Askeladden in front of the long hall for a rock, talk to Lalli again and put a rock, raw potato, onion, and cabbage into her pot, talk to her twice, spin the golden fleece on a crafting wheel in southwest Rellekka, use the gold wool on the unstrung lyre, put a raw shark on an alter south-west of Rellekka, enter the stage door on the east side of the long hall and play the lyre
Sigli the Huntsman: Find butterflies around Fremenick, click "locate" on the talisman (the Draugen may switch butterflies many times while you are looking, so it may take a very long time), kill the Draugen, speak to Sigli
Sigmund the Merchant: Here is the order of people to talk to: Sigmund in the market place, Sailor on the dock, Olaf the bard east of the long hall, Yrsa in the clothing store west of the market, Brundt the chieftain in the Long Hall, Sigli the huntsman, Skulgrimen in the helmet store north of the long hall, Fisherman on the docks in north of the market, Swensen the Navigator south of the market, Peer the Seer west of Swensen, Thorvald the Warrior in the helmet store north of long hall, Thora (the bar tender) in the long hall), Askeledden in front of the long hall (Give Askeledden 5000 coins). Then return to everyone in reverse order.
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