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Скачать или смотреть cs401 lecture 3 | CS401 lecture 3 | cs401short lecture 3 | conditional and unconditional jumps DOS

  • Yousaf Sadiq
  • 2024-04-03
  • 440
cs401 lecture 3 | CS401 lecture 3 | cs401short lecture 3 | conditional and unconditional jumps DOS
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Описание к видео cs401 lecture 3 | CS401 lecture 3 | cs401short lecture 3 | conditional and unconditional jumps DOS

cs401 lecture 2 | CS401 lecture 2 | cs401short lecture 2 | Assembly language 8086 DOSBOX |SIR YOUSAF

dosbox download link
https://daniblogs.com/BF/1029623qj

Master Conditional and Unconditional Jumps in Assembly Language Programming (CS401 Lecture 3) with Sir Yousaf [YouTube]
Hey there, CS401 warriors! Stuck on conditional and unconditional jumps in Assembly Language? This comprehensive guide, inspired by Sir Yousaf's CS401 Lecture 3, will break down these concepts and equip you to conquer your assignments. We'll also explore using DOSBox for assembly language development.

No more confusion! By the end of this video, you'll be able to:

Define conditional and unconditional jumps in assembly language.
Implement these jumps effectively in your programs.
Leverage DOSBox as your assembly language development environment.
Buckle up and get ready to jump into the exciting world of Assembly Language control flow!

Understanding Conditional Jumps

Imagine your program needs to make decisions based on certain conditions. This is where conditional jumps come in. They transfer program execution to a different memory location only if a specific condition is met. Think of them as detours you take based on a road sign.

Here are some common conditional jumps in x86 Assembly Language:

JE (Jump if Equal): Jumps if the Zero Flag (ZF) is set (meaning the previous comparison resulted in equal values).
JNE (Jump if Not Equal): Jumps if the Zero Flag (ZF) is cleared (meaning the previous comparison resulted in unequal values).
JG (Jump if Greater): Jumps if the Zero Flag (ZF) is cleared and the Sign Flag (SF) is the same as the Overflow Flag (OF).
JL (Jump if Less): Jumps if the Sign Flag (SF) differs from the Overflow Flag (OF).
Unconditional Jumps: Taking the Direct Route

Unconditional jumps, on the other hand, simply transfer program execution to a specific memory location regardless of any conditions. They're like pre-planned exits you take on a highway, no questions asked.

Common unconditional jumps include:

JMP (Jump): Jumps to the specified memory address.
CALL (Call Procedure): Calls a subroutine (function) and transfers control to its first instruction.
RET (Return): Returns from a subroutine and transfers control back to the calling instruction.
Illustrative Examples: Let's Code!

dosbox download link
https://drive.google.com/file/d/1A2Ou...

Now, let's see these jumps in action with some basic code examples. We'll assume you're using DOSBox for development. (If not, there are tutorials online to set it up).

Example 1: Checking for Equality with JE
mov ax, 10 ; Load the value 10 into register AX
mov bx, 5 ; Load the value 5 into register BX
cmp ax, bx ; Compare AX and BX (Sets ZF if equal)
je equal ; Jump to "equal" label if ZF is set (AX=BX)

; Code to execute if AX is not equal to BX
mov dx, "Values are not equal!" ; Message to display
int 21h ; System call to print the message

jmp done ; Unconditional jump to program end

equal:
mov dx, "Values are equal!" ; Message to display
int 21h ; System call to print the message

done:


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