Blade & Soul NA Hall of the Keeper Guide

Описание к видео Blade & Soul NA Hall of the Keeper Guide

A guide on The Barrier Keeper. The Hall of the Keeper's boss.

Attack Pattern:

1. Two-hit swipes (blockable).
2. Frontal square slam (blockable) + continuous cone attack behind him (unblockable). Finishes with a further frontal square slam.
3. Inner AoE punishment, outer AoE punishment, expanding shockwave.
4. Three-hit room-wide AoE, (I recommend HM Block for this).

Mechanic Binding Barriers prompt. Boss spawns four prism at 2, 4, 6, and 8'o clock positions. They always spawn on the square patterns in the room.

5. Frontal side slams (blockable). Cone attacks will hit back right, back middle, back left (unblockable). Frontal middle slam (blockable).
6. Targets furthest with AoE blast (blockable).
7. Four-hit cone stomp attack. Hits in the order of front left, front right, back left, back right, (I recommend FM/Destroyer sheath).
8. Attack pattern ends and repeats.

Mechanic Destructive Barriers prompt. Boss spawns four red cubes at 12, 3, 6, and 9'o clock positions. They always spawn on the circle patterns in the room.

Assign four people to do the Cube/Prism mechanic. Each person takes their assigned cube and walks into the nearest Prism clockwise to their position. Once in the Prism use your TAB to get out of it.

Failing to remove Prism will result in them eventually blowing up, causing a room-wide AoE + the boss gaining stack(s) to the number of left over Prisms.

If the boss gains 4 stacks = wipe.

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Credit: Blade and Soul, NCSoft, and NCWest.

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