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A funhouse or fun house is an amusement facility found on amusement park and funfair midways where patrons encounter and interact with various devices designed to surprise, challenge, and amuse them. Unlike thrill rides or dark rides, funhouses are participatory attractions, where visitors enter and move around under their own power. Incorporating aspects of a playful obstacle course, they seek to distort conventional perceptions and startle people with unstable and unpredictable physical circumstances within an atmosphere of wacky whimsicality.
Appearing originally in the early 1900s at Coney Island, the funhouse is so called because in its initial form. It was just a house or larger building containing a number of amusement devices. At first these were mainly mechanical devices. Some could be described as enlarged, motorized versions of what might be found on a children's playground. The most common were:
Slides, usually much taller and steeper than those on playgrounds. Some were as much as two stories high. Slides of comparable size can be seen today on carnival midways as separate attractions. Most were made of polished hardwood, and riders sat on burlap mats to protect themselves from friction burns and to ensure that rubber-soled shoes didn't slow the slider down.
Spinning disks. While the disk was stationary, patrons sat in its center. When the operator started the disk's spinning mechanism, people were thrown off by inertia combined with centripetal force, ending up against a padded wall. A variation was a disk with a raised center, shaped much like a Bundt cake mold; as the device sped up, people slid downhill as well as outward.
A horizontal revolving cylinder or barrel, sometimes called "barrel of love" or "barrel of fun", to try to walk through without falling down.
Sections of floor that undulated up and down, tipped from side to side or moved forward and back, either motorized or activated by the person's weight. There were also stairs that moved up and down, tipped from side to side, or slid side-to-side, alternating directions between steps. The industry refers to these and similar devices as "floor tricks".
Compressed air jets shooting air up from the floor, originally designed to blow up women's skirts, but effective at startling almost anyone and making them jump and scream.
An array of distorting mirrors.
A very large ball pit
Notwithstanding the images in movies and comic books, fun houses did not drop patrons through trapdoors, which would be far too dangerous. One type of floor trick plays on this image: it consists of a section of floor that suddenly drops just a few inches, making victims think they are falling into a trapdoor.
Some fun houses brought new arrivals through a short series of dark corridors or a Mirror Maze or door maze (many identical doors forming squares, only one of which opened in each square), often leading onto a small stage where they had to negotiate a series of rocking floors, air jets and other obstacles, while people already inside the funhouse could watch and laugh at them. A few places even patrons were inside, they could stay as long as they wished, repeating each feature as many times as they chose.
This type of fun house resembled a miniature version of Steeplechase Park at Coney Island, whose 'Pavilion of Fun'—a building resembling a huge airplane hangar—included, in addition to rides, a gigantic slide, a spinning disk probably 50 feet (15 m) across, and a lighted stage called the "Insanitarium" where patrons emerging from the Steeplechase ride were harassed by a clown carrying an electric wand, while women in skirts were at the mercy of air-jet bursts.[1] Through the first half of the 20th century most amusement parks had this type of fun house, but its free-form design was its undoing. It was labor-intensive, needing an attendant at almost every device, and when people spent two hours in the fun house they weren't out on the midway buying tickets to other rides and attractions. Traditional fun houses gave way to walk-throughs, where patrons followed a set path all the way through and emerged back on the midway a few minutes later. These preserved some of the traditional fun house features, including various kinds of moving floors, sometimes a revolving barrel and a small slide. They added such things as crooked rooms, where a combination of tilt and optical illusion made it hard to know which way was up, and dark corridors with various popup and jump out surprises, optical illusions and sound effects.
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