Crash Landed (Tech Demo) (Nintendo DS)

Описание к видео Crash Landed (Tech Demo) (Nintendo DS)

Downloads:
https://archive.org/details/crash-lan...
https://archive.org/details/crash-lan...
https://www.mediafire.com/file/xufa6n...

Recently, the pitch for WayForward's DS version of the cancelled Crash Landed game was put up for sale along with a plenty of other WayForward assets. Me and Motwera from Crashy News had decided to take the initiative and set up a fundraiser to preserve its development material, such as playable builds and a design document. Almost 15 years later, we can finally see and play this lost prototype for the first time. Thank you all for your donations and patience, this wouldn't have been possible without YOU.

As some may know, Crash Landed was a cancelled Crash reboot that was being developed by Radical Entertainment.

The studio was secretly working on a reboot known as Crash Landed, which was planned to be released in 2010. This title was cancelled before it could be officially announced, but a number of concepts, images, and videos have surfaced since then, giving us a pretty good idea of what it was going to look like.

A Nintendo DS version was also being planned, and pitches were being accepted from studios interested on developing it. One of these studios was Renegade Kid, which created a playable demo with a full 3D environment - the gameplay video of this tech demo has been released years ago. WayForward was another candidate, and their approach was to follow a similar vein to the original games, with linear gameplay and fixed perspective. Unfortunately, no pitches were approved as Landed was abandoned before a decision could be made.

The main game was cancelled after 2 years of development. During the production of Mind Over Mutant back in 2008, Activision acquired Sierra and all of its subsidiaries, including Radical Entertainment. However, a massive layoff in 2010 led Activision to shut down the Radical division responsible for Crash Landed. Activision's decision not to pass the project on to a different studio halted its development forever.

Being a pitch, this demo is quite short and only contains two levels, but it can give us an idea of what the game could have been if WayForward had been given the task of developing their own vision of Crash Landed for a handheld system. Interestingly, this pitch was initially built on top of another Taz game that was apparently cancelled, before being repurposed into Galactic Taz Ball after Landed was cancelled.

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