Why Beyond: Two Souls Is A Masterpiece

Описание к видео Why Beyond: Two Souls Is A Masterpiece

Beyond: Two Souls is an action-adventure game, requiring the player to move and guide the character into interactions with objects and other non-player characters in the scene to progress the story. The player primarily controls Jodie through the in-game environments. At almost any time, however, the player (or second player during a two-player game) can switch to control Aiden instead. Aiden, as an incorporeal entity, exists permanently in noclip mode and can move through walls, ceilings, and other obstacles; however, he is limited to moving only within a certain radius around Jodie due to their spiritual tethering.[1]

While playing as Jodie, the game includes interactive objects marked with a white dot, which can be interacted with by tilting the controller stick in its direction. If Jodie must perform a specific action, icons pop up on the screen to prompt the player to press and/or hold certain controller buttons. Conversation prompts float in the air, defaulting to a certain choice if too much time passes before selection. During action sequences, like chases or hand-to-hand combat, the cinematography moves into slow motion whilst Jodie performs the physical manoeuvre; during this time, the player must determine the direction Jodie is moving and push the controller stick in that direction to complete the action. Other sequences require real-time stealth, which has the player sneak Jodie through environments while coordinating certain actions with Aiden. Failing certain action sequences will alter the course of a chapter (and sometimes later chapters) and in some cases lead to the death of a non-playable character.[2

Комментарии

Информация по комментариям в разработке