Star Wars: The Force Unleashed - Jedi Temple

Описание к видео Star Wars: The Force Unleashed - Jedi Temple

Star Wars: The Force Unleashed - Playthrough:    • Star Wars: The Force Unleashed - Walk...  

Star Wars: The Force Unleashed II - Playthrough:    • Star Wars: The Force Unleashed II - W...  

Two weeks after the game's release, LucasArts announced development on two downloadable expansion packs for the PlayStation 3 and Xbox 360 versions of the game. The first expansion added "skins" that allow the player's character to appear as Star Wars figures other than Starkiller, such as Obi-Wan Kenobi, Anakin Skywalker, Qui-Gon Jinn, Jango Fett, C-3PO, Luke Skywalker, Darth Maul, Darth Sion, Mace Windu, Plo Koon, Kit Fisto and Ki-Adi-Mundi. The skins chosen to be part of the expansion were based in part on fans' feedback. The second expansion pack added a new mission that expands on Starkiller's background. Although a moment in the game's main story was considered as a "jumping off point" for the expansion, LucasArts decided instead to make the new mission instantly accessible to players. The mission's location — the Jedi Temple on Coruscant — appears in the Wii, PlayStation 2 and PlayStation Portable versions of The Force Unleashed, but was cut during planning from the PS3 and Xbox 360 platforms.

The Tatooine Downloadable Content, released August 27, 2009, is the first of two expansions that occur in an "Infinities" storyline, an alternate history in which Starkiller kills Vader and becomes Palpatine's assassin. The second Infinities expansion, which takes place on Hoth, was originally only available as part of the Ultimate Sith Edition, which also includes all previous downloadable content. However, the Hoth expansion was later made available for download on the PlayStation Network and Xbox Live.

Star Wars: The Force Unleashed is an action-adventure video game and part of The Force Unleashed project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on the iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.

The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles. An Ultimate Sith Edition of the game, containing new and all previously released expanded content, was released in November 2009, which also came out on Mac OS and Microsoft Windows.

The project bridges the first two Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the Original Trilogy. The game introduces a new protagonist, "Starkiller", as Darth Vader's secret apprentice, who is tasked with hunting down Jedi while killing rebels and Imperials alike in order to hide his existence from the Emperor, but soon starts to slowly redeem himself to the light side of the Force.

Reviews offered fairly positive response, praising The Force Unleashed for its compelling story, robust physics, impressive art and soundtrack, while some more negative reviews cited frustrating gameplay. Despite this, the game was a bestseller in the United States and Australia, with over one million copies sold its debut month. As of February 2010, the game has sold over seven million copies, and it is the fastest-selling Star Wars video game. A sequel, Star Wars: The Force Unleashed II, was released in October 2010.

The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber. Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push. The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers. Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits. The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility. Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach. The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character. Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage. The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments.

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