Mega Man X6 No Damage (Zero): Dynamo [Xtreme]

Описание к видео Mega Man X6 No Damage (Zero): Dynamo [Xtreme]

Project: Mega Man X6, where I'm taking No Damage with Zero on Xtreme Mode. Note that parts will be used once they're acquired, so this isn't a minimalistic run or anything. Either way, whether you like X6 or not, hopefully you'll find enjoyment from this run. Thanks for dropping by.

Lol, Dynamo. Well, honestly this might be somewhat of a waste of a video considering he doesn't really warrant much of an interest to most people, and he's only seen as a boring annoyance in this game. Still, if you want Nightmare Souls, you gotta dice this fool up quickly so you can just move on and keep up the grind. Thankfully, I did all that for you all off-screen and just showed you the first of... many re-fights I did with this dude to max out souls. Also, yes, I had to Ensuizan repeatedly because that's the way to extract the Nightmare Souls from him.

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Parts used (once they're acquired later in the run):

-Saber Plus
-Hyper Dash
-Master Saber
-Jumper
-Powerdrive

To explain what the ending difficulty analysis means:

Enemies - My ranking from a scale of 1 to 10 (from easiest to hardest respectively) on how difficult the enemies in a stage are. (NOTE: For this Boss Rush at the end of the run, I'll count the Maverick re-fights as enemies).

Platforming - Ranking for how platforming in a stage (i.e. Stage Hazards, Obstacles, etc.) affects the difficulty score.

Boss - Self-Explanatory.

The Overall Ranking's determined by averaging all three categories instead of just adding the numbers together. There's an exception to this, however. If any category warrants a 10/10, the overall score will raise to 10. This is because if at any point a stage puts me in the mindset that it feels like a 10, then the whole stage will be treated with the same difficulty overall because it isn't a very easy experience overall.

#MegaManX6 #NoDamage #Zero #NoDamageRun #Xtreme #MegaManX6NoDamage

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