Zelda Breath of the Wild BOTW CEMU 4K 120fps RTX 4090 Emulation

Описание к видео Zelda Breath of the Wild BOTW CEMU 4K 120fps RTX 4090 Emulation

As requested by the subs, here is a Zelda Breath of the Wild running with CEMU emulator at unlocked framerates, reaching around 155fps at 4K (3840 × 2160) resolution with an RTX 4090 (Gigabyte).

Hardware used :
Gigabyte 4090 OC (at stock in this video, can be overclocked for additional FPS)
Intel 10900k 5.2ghz (10 cores monolithic die with 39ns low latency)
B-DIE DDR-4 Ram 4400mhz tuned
Asus Z490 Prime-a

A note on monolithic die and emulation :
Emulation relies cycles (frequency calculated in MHZ to match the real speed (ex: 60fps)) of a game. Sometimes, multi-cores are needed to reach these numbers (FPS) if the calculations to show all frames on screen cannot be achieved with one core. At this point, the emulator has to use more than one core and the information between it passed to the memory controller then sent to the GPU. Cores lived in a "ring bus". This "ring bus" is like a circle connected with dots. All the dots representing one core. There is a latency when data is sent in this core before getting out to the RAM. RAM also needs to be tuned in order to digest what a monolithic die can do. The less latency you have, the less input lag there will be from the start where you press a button and what you see on-screen. Intel will soon do like AMD and introduce chiplet CPUs where essentially are two CPUs in one attached together. The problem; it increases latency and emulators don't do well because of the explanation above. At this moment, the 9th gen to the 13th gen (Raptor Lake) are your best options for retro gaming, to get as closed (accurate) as the real hardware. I hope this help some of you if you are into retro gaming and you don't have a MisTer for your retro consoles.

Music by Maaarteen : https://freesound.org/home/

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