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Скачать или смотреть [GL] 6 Warrior Quest - Area 1 - SHINRYU | Tidus, Kain, Braska FR & Raijin, Selphie | 6man - DFFOO

  • ZK
  • 2022-07-13
  • 807
[GL] 6 Warrior Quest - Area 1 - SHINRYU | Tidus, Kain, Braska FR & Raijin, Selphie | 6man - DFFOO
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Скачать [GL] 6 Warrior Quest - Area 1 - SHINRYU | Tidus, Kain, Braska FR & Raijin, Selphie | 6man - DFFOO бесплатно в качестве 4к (2к / 1080p)

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Описание к видео [GL] 6 Warrior Quest - Area 1 - SHINRYU | Tidus, Kain, Braska FR & Raijin, Selphie | 6man - DFFOO

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0:00 - Preparation and setup
7:53 - Force time (Braska FR)
12:20 - Finishing the fight (last 7-8% of overall boss health left)

This stage can be pretty toxic if you give the bosses too many turns. You can easily turn steal (Terra, Tidus), delete (Zidane, Ami) or delay the bosses (especially Quistis) to minimize boss turns.

I misclicked in Tidus's BT phase and used his EX skill before his last S2. If I had used EX before his BT finisher skill it would probably have done 1-2 million more damage. Still, his 84 million BT phase was quite nice to look at.

I removed Ami's EX passive to not make her apply her framed debuffs on getting to the stage.

My 2 JP runs on the 6man Area 1 stage:
No FR clear (33min):    • [DFFOO JP] 6 Warrior Quest - Area 1 SHINRY...   (with Zidane, Laguna, Ramza, Ami, Selphie, Cissnei)
with Kain FR (25min) :    • [DFFOO JP] 6 Warrior Quest - Area 1 - SHIN...   (with Zidane, Laguna, Ramza, Ami, Snow, Kain BT/FR)

#dffoo #dissidiafinalfantasyoperaomnia #zk #OperaOmnia

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BOSS INFO: (Credit to Dissidia Compendium and DissidiaDB!)
boss HP: 2x75 million (150m overall)
The Lion boss has a Force gauge and different mechanics are active depending on how filled it is; the Turtle boss has 2 stances

The Turtle switches between 2 states:
a) Normal state: all Elemental BRV damage is reduced by 999%

b) Shell state:
Weak to all elemental damage; non-elemental damage is reduced by 999%
Turns cannot be delayed (including Break) or deleted
next ACTION is [Ground Shaker+]; AoE attack that KOs entire party on the field (can NOT be avoided with HP silence, WoL shields, etc.); little red icon on the tortoise lights up when its about to do that
need to hit the Turtle with an ice BRV attack once each time it gets into its shell to staggger it: the turtle does a weaker AoE HP attack that you can tank (WoL Shields, Raijin LDCA; etc.)

Enemy Force Gauge (of the Lion)
0%: (blue mane): no effect
20% filled: (yellow mane): Attack Up
80% filled: (red mane): Attack Up + Immune to Turn Delay (excl. turn delay caused by Break)

Enemy Force Time at 100% gauge (Lion only): Thunderbolt+:
Guaranteed, HP piercing ST attack + removes targets' buffs (incl. framed)

Enemy Force Time Effects (6 turns)
• Increases enemy BRV damage limit
• Increases enemy HP damage dealt
• Lion can do enemy attacks that deal heavy damage and dispel the entire party

Enemy Force Weakness: After entering Force Time with a Force Ability that deals melee BRV damage

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