Guild Wars 2 Deadeye Build for PVP (World Vs World)

Описание к видео Guild Wars 2 Deadeye Build for PVP (World Vs World)

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World Vs World PVP
Tips and Tricks for World Vs World

Thief Deadeye Specialization With Marauder Gear
Deadeye Solo Roam Build For World Vs World
Trickery and Shadow Arts
Deadeye guide for new players who want to play PVP world vs world in Guild Wars 2.

0:00 Intro, Beginner Info and Roamer Role
2:04 Specialization
3:24 Trait Merciful Ambush
3:48 Trait Shadows Embrace
4:09 Trait Meld With Shadows
4:22 Trait Spider Venom
5:35 Trait Cloaked in Shadow
5:54 Trait Shadow Siphoning
6:02 Trait Shadows Rejuvenation
6:36 Trait Kleptomaniac
7:45 Trait Thrill of the Crime
7:59 Trait Preparedness
8:33 Trait Bountiful Theft
8:54 Trait Lead Attacks
9:14 Trait Sleight of Hands
9:55 Trait Deadeyes Mark
10:18 Trait Malicious Intent
10:28 Trait Renewing Gaze
10:52 Trait Silent Scope
11:48 Trait Iron Sight
12:30 Trait Maleficent Seven
12:39 Trait Be Quick or Be Killed
12:54 Gear
14:02 Sigils on Weapon
14:19 Sigil of Celerity and Quickness
15:14 Secondary Weapon
15:27 Relic
15:38 Utility Skills
15:57 Biggest Enemies of Deadeye
16:05 How to do Damage
17:44 Mobility
17:54 Advice for New Players
18:14 Outro

Wiki Link
https://en.wikipedia.org/wiki/Guild_W...

Guild Wars 2 is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005), a plot line that concludes in the third expansion End of Dragons (2023). The game takes place in a persistent world with a story that progresses in instanced environments.

Guild Wars 2 is the fourth major entry in the Guild Wars series, and claims to be unique in the MMO genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.

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