The MapleStory 2 Wizard is a magic person who makes use of the weather of fireplace, ice and lightning and is particularly accountable for crowd-control, with many AoE and debuff qualities which will lessen the number of monsters a celebration requires to fight directly.
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Skill Mix
Flames, lightning, frost, using powerful magic to attack enemies, long-range lethality.
Basic Attack Mode
Phantom Claw - Chain Lightning + Fireball - Flame Tornado + Ice Strike
Magic Claw (Level ten)
Create sharp magic claws that hit up to 3 enemies 8m in front of you, dealing 24% (34%) damage two instances. Recovers 6 (8) SP per hit.
Damage (%): 24, 25, 26, 27, 28, 29, 30, 31, 32, 34
SP Replenish: six, six, 6, 7, 7, 7, 7, 8, eight, 8
Chain Lightning (Level 10)
Consumes 11 (9) SP to make a chain of lightning between up to 8 enemies 7.5m in front of you, dealing 54% (74%) lightning damage. By holding the essential down, you can continue to attack.
Harm (%): 54, 56, 58, 60, 62, 64, 66, 68, 70, 74
SP Expense: 11, 11, 11, 10, ten, ten, 10, 9, 9, 9
Frost Nova Frost Nova (Level 12)
Spray ice 8m in front of you, hitting up to 8 enemies, dealing 82% (122%) ice harm and generating an icy region for five seconds. Enemies who are on the icy region will have their movement speed reduced by 20% (30%) every second. If an enemy?ˉs movement speed is reduced 5 occasions, they'll be absolutely frozen for 3 seconds. Even though you're in the Master of Ice state, enemies will take 78% (118%) ice damage every single second they may be within the icy location.
Damage (%): 82, 90, 98, 106, 122
Ice State: Frost Damage per sec (%): 78, 86, 94, 102, 118
Enemy Speed Reduction: 20, 20, 25, 25, 30
Speed Reduction Necessary to Freeze Enemy: 0, 0, 5, 5, five
Magic Armor Magic Armor (Level 16)
Produce a magic shield for 10 seconds which absorbs harm equivalent to 20% (25%) of the maximum HP.
Harm Absorption (%): 20, 21, 22, 23, 25
Fire Tornado Fire Tornado (Level 18)
Consumes 40 SP to create a fiercely burning tornado that will move forward 7.5m, hitting up to 20 enemies dealing 254% (374%) fire harm. Enemies engulfed by the tornado are going to be burned for ten seconds, dealing 20% (30%) fire damage every second.
Harm (%): 254, 266, 278, 290, 302, 314, 326, 338, 350, 374
Burn Damage per sec (%): 20, 21, 22, 23, 24, 25, 26, 27, 28, 30
Ice Strike Ice Strike (Level 24)
Consumes 40 SP to bring about substantial chunks of ice using a radius of 3m to fall 6m in front of you 4 instances, hitting as much as 8 enemies dealing 162% (232%) ice harm every single time. When you are in the Master of Ice state, the ice will drop six occasions instead.
Harm (%): 162, 169, 176, 183, 190, 197, 204, 211, 218, 232
Fireball (Level 30)
Consumes 7 SP to launch a blazing fireball to the nearest enemy 9m in front of you, dealing 87% (127%) fire harm. By pressing the key repeatedly or by holding the important down, you could promptly attack once more for a total of 3 hits. The very first and second fireballs will have exactly the same impact, but the third will deal 155% (235%) fire damage and can be a vital hit. Enemies burned by Fire Tornado will take an more 22% (32%) fire harm.
1st and 2nd Harm (%): 87, 91, 95, 99, 103, 107, 111, 115, 119, 127
3rd Fireball Damage (%): 155, 163, 171, 179, 187, 195, 203, 211, 219, 235
Additional Damage with Fire Tornado (%): 22, 23, 24, 25, 26, 27, 28, 29, 30, 32
Concentrated Magic Circle Concentrated Magic Circle (Level 34)
Release magic out of your body, building a magic circle within a five-block area about you (inside the kind of a plus symbol) for 15 seconds. The magic circle?ˉs energy is usually absorbed by allies, increasing their physical attack and magic attack by 2% (4%) for 180 seconds.
Physical Attack and Magic Attack Increase (%): two, 2.four, two.8, 3.2, four
Lightning Whip (Level 44)
Make a whip made of lightning, striking as much as eight enemies within 7m and dealing 140% (200%) harm two instances.
Damage (%): 140, 146, 152, 158, 164, 170, 176, 182, 188, 200
Cooldown (seconds): 14
Lord of Ice (Level 22)
All ice property skills?ˉ damage is improved by 5% (15%), and when working with ice house skills, there's a 50% (80%) possibility to enter the Lord of Ice state for 10 seconds exactly where your ice home skills are enhanced. After making use of an ice skill, the Lord of Ice state is going to be removed.
Damage Enhance (%): 5, 6, 7, eight, 9, 10, 11, 12, 13, 15
Opportunity Probability (%): 50, 50, 50, 65, 65, 65, 65, 80, 80, 80
Teleport (Level 14)
Consumes 40 EP to make use of the energy of magic to teleport 3m (4.5m) forwards instantaneously. Right after teleporting, your magic energy increases your evasion by one hundred for 3 seconds.
Distance (meter): 3, 3.3, 3.6, 3.9, 4.five
Evasion Price (%): 100
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