Maya Bifrost for Rigging - Bendy Limbs Part1

Описание к видео Maya Bifrost for Rigging - Bendy Limbs Part1

In this video, I'll create part of a bendy limb using a nurbsCurve and a Bifrost Graph. I will also show what happens when a nurbsCurve is converted into a Bifrost strand and some conversion options. Some simple matrix math will also show how to get local matrix values from world matrix values.

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