Agent Under Fire Xbox Playthrough Real Hardware

Описание к видео Agent Under Fire Xbox Playthrough Real Hardware

One of the two ports of Agent Under Fire.
To combat the rarity of high quality, non-emulated footage of this game (maybe not for Xbox...), I recorded a playthrough of Agent Under Fire to show off how it really runs and plays. Showing off everything cool while I'm at it.

0:00 - Start
1:51 - Trouble in Paradise
12:23 - Precious Cargo
20:14 - Dangerous Pursuit
24:42 - Bad Diplomacy
33:08 - Cold Reception
46:36 - Night of the Jackal
59:43 - Streets of Bucharest
1:10:09 - Fire & Water
1:25:21 - Forbidden Depths
1:34:21 - Poseidon
1:46:27 - Mediterranean Crisis
2:01:10 - Evil Summit
2:18:17 - Credits (Music edited in by me)
2:22:22 - Bond Move Reel

The Xbox version is in some ways better and worse than the GameCube version.
It's more accurate to the original PS2 version but still has nearly all the same inaccuracies the GCN version does.
They both have a deflicker (blur) filter but unlike GameCube, it does have partial, sharp 480p support in on-rails/vehicle levels so it's simultaneously the best and worst looking version of the game.
But the nail in the coffin that is this version is this terrible bug that causes initial loads of on-foot maps to lag so badly that they go into slow motion. A lot of sneaky editing was done to make this not pop up.

Recorded on Xbox with a Samsung disc drive.
Upscaled with the RetroTINK-5X Pro using Adaptive Deinterlacing.

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