Arma 3 Mission Editing: Switching Animations

Описание к видео Arma 3 Mission Editing: Switching Animations

This is an Arma 3 Eden editor tutorial focusing on how to switch between animations whilst still allowing units to react.

How to's...

** How to change units behaviour **

Copy & paste the following into the triggers on act...

S1 setBehaviour "SAFE";

** Animations on Waypoints **

Copy & paste the following into the waypoints on act...

nul = [this] execVM "1stWP.sqf";

Copy & paste the following into notepad++ to create 1stWP.sqf file...

S1 playMove "Acts_Executioner_Squat";
sleep 10.033;
S1 switchMove "";
S1 setBehaviour "SAFE";

** Important trigger to stop combat **

Copy & paste the following into the triggers condition...

({(side _x) == east} count allUnits) ⋖= 1

NOTE!
The angled bracket (less than) ...⋖=1 is not right as youtube will not allow them in the comments so when you copy/paste simply replace ⋖ with the real angled bracket (less than).

Copy & paste the following into the triggers on act...

S1 disableAI "AUTOCOMBAT"; S1 disableAI "COVER";

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