Strike Commander - Complete Sound Blaster 16 Soundtrack

Описание к видео Strike Commander - Complete Sound Blaster 16 Soundtrack

Strike Commander OST Complete Music and FX Soundtrack on a 1992 Creative Labs Sound Blaster 16 sound card (CT1740). The card features a genuine Yamaha OPL3 FM synthesizer chip (YMF262). This video contains the audio of the full XMI extraction of this 1993 floppy disk release by ORIGIN Systems for MS-DOS played back on this card using a special program written for this purpose.

The game music (and SFX if no digital sound card selected) consists of XMI data and patch/instrumentation files for both the Roland MT-32 sound module and the Pro AudioSpectrum dual-OPL2 card (and compatibles). The music is designed to be dynamic comprising of individual XMI files looping and playing in sequence.

Flight music by Nenad Vugrinec and Dana Glover. Cinematics music by Dana Glover, Marc Schaefgen and Randy Buck. Option scene music by Nenad Vugrinec. Additional music by Martin Galway. Sound FX by Nenad Vugrinec, John Lipton and Kirk Winterrowd. NIM Dynamic Audio System(tm) by Nenad Vugrinec and Martin Galway.

GAMEFLOW.TRE / AMUSIC.PAK
00:00:00 Intro
00:01:52 Stern shot down
00:02:50 Retuning from final mission
00:03:30 Alley and Janet
00:04:50 Meeting Walters for the last time
00:06:32 Stealing the plane?
00:07:02 Janet break-up
00:09:16 Informant for Generalismo Mendez
00:10:05 Ending
00:10:46 After dogfight with Prideaux
00:11:53 Own Funeral
00:13:04 Funeral
00:14:09 Ending
00:15:05 Main menu
00:16:47 Ending credits
00:21:31 View objects
00:23:06 Start new game
00:23:55 Kills when landed
00:24:08 Training

SOUND.TRE / GAMEFLOW.ADL
00:27:29 Loop parts
00:32:50 Selim's Bar
00:34:05 Mission pool
00:35:12 Prideaux's corner
00:36:11 Transfers and strike bases
00:39:24 Select payload
00:40:24 Strike base
00:41:21 Strike base
00:42:07 Select payload
00:42:58 Transfer to strike base
00:44:05 Strike base
00:45:41 Select payload
00:46:13 Transfer to strike base
00:46:54 Strike base
00:47:38 Select payload
00:48:08 Ending
00:49:13 Strike base
00:50:30 Select payload

SOUND.TRE / COMBAT.ADL
00:51:06 Combat music loops
00:52:36 Mission music
00:54:46 Mission music
00:56:32 Mission music
00:58:20 Mission music
00:59:28 Combat music
01:01:03 Combat music
01:01:47 Combat music
01:02:54 Combat music
01:03:39 Combat music
01:03:39 Combat music
01:05:15 Ejected
01:06:47 Killed
01:07:40 Returning home
01:09:03 Combat music
01:09:03 Combat music
01:11:14 Killed
01:12:04 Combat music loops
01:12:17 Combat music bombing
01:14:08 Ejected
01:15:29 Bombs away

GAMELOW.TRE / ASOUNDFX.PAK
01:16:20 SFX sound loops

SOUND.TRE / ASOUNDFX.ADL
01:17:05 SFX sound loops

Setup used: a real Intel 486 DX2 PC with Sound Blaster 16 ASP card's line-outs connected to RME Fireface 802 channel inputs. Recorded at 96/24. A rinse of Waves' L3 UltraMaximizer in post.

Thanks to Fabien Sanglard for creating libRealSpace used in extracting the XMI files.

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