Tutorial 33 Ep2 - Neptune Lander - Physics Engine In Practice

Описание к видео Tutorial 33 Ep2 - Neptune Lander - Physics Engine In Practice

Hi There,

Welcome to Episode Two (Video 3) in my Series for developing a "Jupiter Lander" clone called Neptune Lander.

Were we are learning about how to implement a simple gravity physics engine into a game.

In this episode
we fix the thrust control problem,
we add Inertia to the left and right thruster controls,
we work out the game cycle time,
Implement a Terminal Velocity System and
Debug the physics engine.

all this is still using the BASIC Interpreter of the Commodore 64.

Hope You Enjoy, and please leave a comment if you have any thoughts or comments :)

You can get all the tutorials and source code from my Git Hub Repository at https://github.com/OldSkoolCoder/

Would you be so kind in supporting me on Patreon, If so, here is my Patreon page at
  / oldskoolcoder  , Thank You.

You can follow me on Twitter at @OldSkoolCoder.

You can email me on [email protected]

Patreon Producers :
Dale Andrew Darling

Patreon Assistant Producers :
John DiLiberto
Jesus Garcia
Andrew Shore

Patreon Associate Producers :
Peter Martin
Jeffery T Birt
James Taylor

Music Provided By MotionRide Music @    / motionridevideos  

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