No cut, switchless mod Sony Trinitron RGB Scart CRT TV

Описание к видео No cut, switchless mod Sony Trinitron RGB Scart CRT TV

A Cathode Ray Tube (CRT) looks best with RGB analog video. RGB inputs on CRT’s were not a standard in many counties. Compared to RGB, Composite video produces artefacts such as ‘dot-crawl’ and is overall less sharp. Contrary, RGB delivers pure Red, Green and Blue signals directly to the TV’s video chip (AKA Jungle chip), which gets amplified to the CRT’s Red, Green and Blue electron guns for a sharper signal. Yes, you do loose dithering effects with RGB but that’s a trade-off I can live with. Having said that, there’s also absolutely nothing wrong with playing in composite video and I don’t believe in gatekeeping and elitism for any hobby; you do whatever you like and whatever makes your experience more enjoyable.

For many, a professional/broadcast video monitor (Sony’s branding as PVM and BVM) are the only way to game in RGB unless transcoding to component video on a consumer CRT (a great alternative by the way!). This modification taps into the vacant RGB inputs to turn this TV into the Everyman’s PVM. It’s been done many times, but none that I could find without cutting the plastic case of the TV. Therefore not as a necessity but as a challenge, this video documents a switchless, no cut RGB mod on a Sony Trinitron KV-14VM5G (Australian model which is KV-14VM5GAS). #crt #crtgaming #retrogaming #trinitron #scanlines #scart #240p #sony

Other topics that are briefly covered: convergence, shadow mask vs aperture grill, jump in vertical sync, calculating TVL TV lines

Thanks Bob fromRetroRGB for sharing the video!
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00:00 - Intro
02:13 - RGB mod explanation
06:05 - Touch sensor fast blanking
07:34 - Convergence
09:28 - TVL
10:50 - Conclusions

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