Bounty- Keyword Breakdown. Star Wars Legion.

Описание к видео Bounty- Keyword Breakdown. Star Wars Legion.

From the RRG:
After setup, a unit with the bounty keyword chooses an enemy
commander or enemy operative and marks that unit with a
victory token. Place that token on the enemy unit's unit card.
After a unit with the bounty keyword defeats an enemy
unit with a victory token (typically by performing an attack
against that unit which causes it to be defeated), the victory
token moves to the unit with bounty. Place that token on its
unit card.
At the end of the game, if a player controls a unit that has
the bounty keyword and has at least 1 victory token due to
defeating an enemy unit, and that unit has not been defeated
itself, that player gains 1 victory token. A player gains 1
victory token in this way for each unit they control that meets
these requirements.
• A victory token is only transferred from a defeated enemy
unit to a unit with the bounty keyword if that victory token
was placed on that enemy unit during setup due to the
bounty keyword.
» If a friendly unit with the bounty keyword defeats an
enemy unit that has the bounty keyword and has a
victory token due to defeating another unit, that token
does not transfer from one unit to the other because it
was not placed on that enemy unit during setup due to
the bounty keyword.
» If a friendly unit with the bounty keyword defeats an
enemy unit that has the secret mission keyword and
has a victory token due to using the secret mission
ability, that token does not transfer from one unit to
the other because it was not placed on that enemy unit
during setup due to the bounty keyword.
• If a unit with the bounty keyword performs an attack and
another unit with a victory token uses the guardian x
keyword and suffers wounds that cause it to be defeated, the
victory token moves to the unit with bounty.
• If a unit with the bounty keyword detonates a charge and
that charge defeats an enemy unit with a victory token, the
victory token moves to the unit with bounty, if able.
• If a unit with the bounty keyword performs an attack
against an enemy unit with a victory token, and that unit
uses the Emergency Stims upgrade card, when the unit
suffers the wounds on Emergency Stims at the end of that
unit's next activation, if the unit is then defeated, the victory
token moves to the unit with bounty, if able.
• If a unit with the bounty keyword causes an enemy unit
with a victory token to receive one or more poison tokens,
when the unit suffers wounds due to those poison tokens at
the end of its next activation, if the unit is then defeated, the
victory token moves to the unit with bounty, if able.
• If a unit with the bounty keyword performs an attack
against an enemy unit that is transporting a unit with a
victory token, and causes the transported unit with a victory
token to be defeated, the victory token moves to the unit
with bounty, if able.
• After setup, if both players have units with the bounty
keyword, the blue player places victory tokens first, then the
red player places victory tokens.
• When playing a game that uses scenario battle cards, such
as those found in the Downed AT-ST expansion, unless
otherwise stated, the bounty keyword cannot be used.
» Scenario battle cards have a scenario icon in the top
right corner of the card.

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