Fully Automated Starship Launch and Booster Landing | Juno New Origins

Описание к видео Fully Automated Starship Launch and Booster Landing | Juno New Origins

Showcasing SpaceX's Starship in Juno new Origins. It's a full video of launch to orbit with redesigned launch tower with a deluge system and much more efficient landing burn.

Launch tower now has extendable landing rails and shock absorbers and the mechazilla close much more faster. I made the quick disconnect with retracting arm and stabilizing claws. The booster landing now accounts for the height setting of the chopsticks.

The water deluge system is just invisible engines modified with ember mod and slowed the smoke and made the exhaust invisible.

The landing burn is much more late as to use drag to slow down the booster reducing gravity loss resulting in a much more efficient landing, needing about 4% fuel than 10% of the previous video. Of course its not a fair comparison as the booster automatically dumps fuel in this video and removes its hot stage ring, reducing a lot more mass. This type of burn posed a lot more challenges since the landing burn of the previous design doesn't account for drag making it undershoot the tower. I added some offset to the landing zone that exponentially gets closer to the tower as you get closer to the ground but its accuracy still needs some work. The roll control also needs some work since it oscillates as soon as landing engines start.

The upper stage of the ship already has a landing code but the approach code hasn't started yet.

The gravity turn is just an exponential function with the exponent value less than 1.

Since Droo (Earth in this game) is 20% the size of the Earth, and the fact that the thrust of the second stage is stronger, the apoapsis moves much more further than the rocket. So there's no continuous burn like in the real life version. The first burn reaches until the apoapsis reaches target altitude and the second one is for circulization. The time until burn is calculated by the half of the vis viva equation and compared to the time until the craft reaches apoapsis.

The camera freezes during the landing since it needs to load the 1000+ parts tower. I also switched to the tower and back very quickly to have the launchpad camera setting available in my screen.

Craft File:
https://www.simplerockets.com/c/C830t...

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