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Скачать или смотреть Real-time Data Changes with Two-Way Binding in SwiftUI: Managing Circle Instances Effectively

  • vlogize
  • 2025-09-26
  • 1
Real-time Data Changes with Two-Way Binding in SwiftUI: Managing Circle Instances Effectively
Real-time data changes using two-way binding for each instance in SwiftUIiosobjectswiftuiinstancetwo way binding
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Описание к видео Real-time Data Changes with Two-Way Binding in SwiftUI: Managing Circle Instances Effectively

Discover how to implement `real-time data changes` in SwiftUI using two-way binding to manage multiple Circle instances. Learn how to create, drag, and update their properties seamlessly!
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This video is based on the question https://stackoverflow.com/q/63023528/ asked by the user 'Rich' ( https://stackoverflow.com/u/11385885/ ) and on the answer https://stackoverflow.com/a/63027737/ provided by the user 'Muhand Jumah' ( https://stackoverflow.com/u/7255875/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Real-time data changes using two-way binding for each instance in SwiftUI

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Real-time Data Changes with Two-Way Binding in SwiftUI: Managing Circle Instances Effectively

In the world of app development, user interaction plays a crucial role in creating engaging experiences. One of the ways to facilitate this interaction is through draggable elements on the screen. In this guide, we will dive into how to create instances of Circle nodes in SwiftUI that can be dragged around the screen. Moreover, we will explore how to implement two-way binding to keep track of their positions in real-time, allowing for dynamic updates across different views. Let’s get started!

Problem Statement

We want to create draggable Circle nodes that users can move freely around the screen. Each time a Circle node is moved, a new Circle should replace it in its original position, allowing users to create multiple circles. Additionally, we want to monitor the positions of these Circle instances in real-time and have this information available across different views. The challenge lies in implementing an efficient way to store and manage the data of each Circle's position using SwiftUI's two-way binding.

Solution Overview

To effectively tackle this problem, we will implement the following components:

A Model Class for Circle Instances: This will store the properties of each Circle such as its position.

ChildView: This will display a single Circle and manage its drag events.

AppState Class: This will act as the environment object to store the list of Circle instances and manage the application's state.

ContentView: This will create the layout by using ForEach to generate Circle instances and allow interaction with them.

Let’s break this down step by step.

1. Creating the Circle Model

First, we need a model that represents our Circle instances. This model will hold the necessary properties, including a unique identifier and the current position.

[[See Video to Reveal this Text or Code Snippet]]

2. Designing the ChildView

Next, we create ChildView, which will represent an individual Circle on the screen. It uses a Binding to connect to the Circle instance model, which allows for real-time updates.

[[See Video to Reveal this Text or Code Snippet]]

3. Establishing Application State

Now we'll create an AppState class that acts as an environment object to hold our Circle instances and provide functionality to add new Circles.

[[See Video to Reveal this Text or Code Snippet]]

4. Implementing the ContentView

Finally, we’ll create the ContentView which integrates everything together. It will use a ZStack to layer the Circle views and respond to drag events.

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

With the components outlined above, we've created an interactive SwiftUI application where users can drag Circle nodes around the screen, generating new Circles and updating their positions in real-time. This approach not only demonstrates the functionality of two-way binding in SwiftUI but also highlights the architecture that can support scalable applications with multiple properties and behaviors.

Feel free to adapt and expand upon this foundation, allowing each Circle to have its own properties such as colors or animations. The framework laid out here opens the door to extensive functionality in your SwiftUI projects. Happy coding!

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