How to Reduce lag on Roblox mobile
Link:
Chevstrap:-
https://chevstrap.org/
FFLAG:-
{
"FFlagGameBasicSettingsFramerateCap5": "True",
"DFIntTaskSchedulerTargetFps": "1000",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"FFlagDebugForce60FpsThrottle": "False",
"FFlagThrottleUnrealisticallyHighFps": "False",
"FFlagAllowUnboundedFPSOnline": "True",
"FFlagDisablePostFx": "True",
"DFIntDebugFRMQualityLevelOverride": "1",
"FIntRobloxGuiBlurIntensity": "0",
"FIntRenderShadowIntensity": "0",
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FIntDebugForceMSAASamples": "2",
"FFlagDebugSkyGray": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FIntRenderShadowmapBias": "-1",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntFRMMinGrassDistance": "0",
"DFIntBandwidthManagerApplicationDefaultBps": "96000",
"DFIntBandwidthManagerDataSenderMaxWorkCatchupMs": "50",
"DFIntAssetPreloading": "2147483647",
"DFIntNumAssetsMaxToPreload": "2147483647",
"FStringGetPlayerImageDefaultTimeout": "1",
"DFFlagDebugPrintDataPingBreakDown": "True",
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFIntDebugDynamicRenderKiloPixels": 2073,
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "1",
"DFFlagDebugDisableTimeoutDisconnect": "True"
}
I'm so so sorry for the delay this video is supposed to be uploaded when I'm still at 800 Subs. But I accidentally deleted it so i can't post it. I hope you understand TY
hashtags: #roblox #mobile #reduce #lag
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