Animating your first Walk Cycle | Adv. Anim Application [UE4]

Описание к видео Animating your first Walk Cycle | Adv. Anim Application [UE4]

Today we're learning how to use Mr Mannequin Tools 1.4 in Blender to create a walking animation for your project in Unreal Engine (or any engine, for that matter). We talk about how to pose your animation and then fill in the gaps to create a believable walk cycle that you can be proud of. Everything we learn in this video can be applied to running, swimming, crawling, and crouching animations. If you're confused about anything covered in this video, make sure you watch my "Animation for Beginners" video!

I hope this knowledge gives you the confidence to try animation more often. Cheers!

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0:00 Intro

0:45 Let us... Begin

0:52 Charlie Kills Cube

0:54 Charlie Asshumes we have Mr Mannequin Plugin installed.

1:06 Settings

1:23 Create a New Action

1:29 Charlie abuses the microphone

1:39 Fake User (shield icon)
Keeps the data-block saved in the blend-file, even if it has no Real User. When activated an “F” will be shown before the name in the list. see: https://docs.blender.org/manual/en/la...

1:49 Charlie Presses the auto-keyframe button, and the world was never the same again.

2:23 Ahem How to Animate a Walk Cycle!

3:05 Charlie explains you might have to leave your chair

4:24 First Key Pose

4:51 Charlie Haxing by Pasting a mirrored version of the pose

5:34 MAKE CYCLIC

5:41 What the heck

6:05 Linear interpolation for feet in order to reduce foot sliding

6:34 STEP TWO: Mid Key pose!

7:22 Charlie Bullies lazy people / Pelvis motion

8:04 : Hands annoy Charlie? You won't believe what happens next!

9:08 Second pass at the feet

11:02 Charlie Declares war on THE SPINE!?

12:13 That should... work?

12:30 Head bobbin'

13:00 Fix that Elbow Pop

13:58 Fix the leg spacing

15:34 Final Touches

15:59 Charlie Explains the Theory that you can actually finish an asset.

16:48 Oh wait, how to adjust the interpolation on some bones to smooth out their motion.

17:39 Hold on, can we adjust the speed of the animation?!

19:02 MR MANNEQUIN EXPORT!!!!!!

19:37 Import into Unreal Engine 4 (NOT 5!!?!?!?)

20:36 Daddy is very proud of you.

21:00 Next Time on Prismatica Man...

21:57 SMASH that like button, click the bell, leave a comment, subscribe, re-subscribe, Click the bell icon... SMASH THE LIKE BOTTON. Leave a comment in the comment section below, make sure you subscribe to Charlie on Onlyshaders.

22:19 Charlie thinks of things that flow, that he can say on Youtube without getting banned.

22:55 5-minute tutorial playlist    • Vertex Normal WS Node | 5-Minute Mate...  
Devlog playlist    • StArTiNg My dReAm GaMe! [Prismatica D...  

23:10 This reminds me of Overgrowth....

Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)

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