Facebook: / xboxahoy
Twitter: / xboxahoy
In this episode we're covering the fifth SMG, the Uzi.
It's a fully automatic weapon, unlocked at level 23.
Like the Galil, it's an Israeli weapon, manufactured by Israel Military Industries, or IMI.
The weapon is as old as the State of Israel itself - with the design dating to 1948.
The Uzi takes its name from its designer - Major Uziel Gal of the IDF.
Largely thanks to the Uzi's simple construction and low production cost, in 1951, the weapon was adopted by the Israeli Defense Force.
It found its way into the hands of IDF Special Forces by 1954, where its compact size and automatic firepower made it ideal for clearing bunkers and entrenched positions.
The weapon would go on to see a half-decade of reliable service, and a number of variants: such as chamberings for .45 ACP, .41 Action Express - and the scaled-down Mini-Uzi and Micro Uzi models - with their diminutive size enhancing concealability and with an increased cyclic rate of fire when compared to the parent SMG.
The Uzi remained in service with the IDF until late 2003, when its role was ultimately replaced by the Micro Tavor, or MTAR-21.
The Uzi fires the 9-by-19 millimetre Parabellum cartridge - fairly typical for an SMG of its era.
Magazines are of a standard box type, manufactured in capacities between 20 and 50 rounds - in Black Ops default magazines are of a 32-round capacity.
The Uzi is a low damage SMG, typically needing 4 shots to kill at a close range, and 5 at a distance.
Mercifully, rate of fire is high - at 937.5 rounds per minute, on par with most of the low-damage SMGs.
Perhaps the most notable feature of the Uzi is its heavy recoil - it suffers from the highest degree of kick in the SMG category by quite some margin.
Paired with its rather obtrusive iron sights, the Uzi has a reputation of being tough to handle that serves to make it an unpopular choice.
Aim time is quick, however - like the other SMGs, aiming down your sights will take 200 milliseconds.
Reloads are fairly average in duration, taking 2.4 seconds to complete - although the favourable magazine size means reloading is less frequent overall than with some of the weapons in the Uzi's class.
The Uzi, then, is a weapon with a whole host of negative traits - but, some of the attachments on offer can help remedy its performance issues.
The iron sights on the Uzi are arguably the most obstructive of any weapon, and as such will hamper your efforts to quickly acquire a target, and can make the sizable recoil difficult to control.
With 48 rounds between reloads, the Uzi has some of the best sustained fire capability in the SMG category.
High capacity and a high rate of fire means that this firepower is effective from the hip, and you'll have the capacity to tackle multiple enemies at once.
Getting close to your enemy is essential, but it's important to avoid head-on firefights with larger groups of enemies - 2 or 3 alert foes with a FAMAS in-hand will prove tough to beat in a straightforward firefight.
Flanking your opponent becomes essential to make good use of the Uzi, then - break away from your team-mates and take the long route to strike unseen instead.
The Uzi is a weapon that's tough to master - but one that leads its class in capacity.
Paired with a generous fire rate and effective hipfire performance, 48 rounds will go a long way in a close-range firefight, reducing the odds that you'll be left high and dry, with a need to reload.
The spectacular level of recoil puts many off however, doubly so when paired with perhaps the worst iron sights in-game.
Those extra few rounds seem like a scant benefit when compared to these downsides, when there are alternatives that handle much better with equivalent damage output.
However, in practical terms these downsides are exaggerated - whilst fearsome at first, the Uzi's recoil isn't a factor within your effective range, and can be tamed to a degree with careful use of the trigger.
This weapon can be challenging to use - but become acquainted with its quirks, and performing well - will be Uzi.
Информация по комментариям в разработке