Doom Oddities: MORE lesser-known and forgotten map details

Описание к видео Doom Oddities: MORE lesser-known and forgotten map details

The sequel to the previous video about the more obscure details of Classic Doom maps, and also - the 10th video! Yay!

We'll have another journey in Vanilla Doom, looking at some unusual map artifacts, bugs, glitches, revisional differences, and even the occasional "troubled childhood." This time we'll even visit Final Doom, as well as a certain ancestor of the Doom series.

Long video, so perhaps grab some popcorn or a drink... and have fun!

0:00 - Intro
1:46 - Rare textures
5:31 - E3M6's bugged past
11:28 - E1M6's stuck Sarge
12:50 - Obscure E4M2 switch
15:26 - Doom 2, MAP 11 peculiarities
19:36 - Sandy missed a wall
20:57 - MAP19's weird button
22:43 - MAP21 rumors and oddities
24:39 - MAP30's unused line
26:03 - MAP31 peculiarities
30:05 - The original Wolf 3D map
33:07 - TNT MAP31 glitch
39:46 - TNT MAP27's mystery
42:53 - Plutonia MAP28 flaw
46:13 - Plutonia MAP30 crusher room
53:13 - Conclusion

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