Star Citizen 4K Alpha 4.0 | Evocati Testing

Описание к видео Star Citizen 4K Alpha 4.0 | Evocati Testing

NDA lifted to allow the Evocati members to stream and share content. This was to test the performance and stability of 4.0. Testing the Stanton / Pyro jumps and a "bounty". This is so much smoother than without the DLSS enabled. This will probably be the last test using my i9-12900K, will also be over clocking the RAM back up to 6000MHz (or at least 5600MHz)

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Chapters:
00:00 Seraphim Station
03:00 Origin 600i
05:20 QT Pyro Gateway
12:17 Jump to Pyro
15:30 Pyro
17:00 Jump TO Stanton
20:32 Stanton
22:30 QT to Crusader
26:20 Crusader
27:50 Seraphim Station
32:00 Anvil Arrow
34:50 Yela
44:30 "Bounty"
47:00 Seraphim Station

DLSS Quality 4k
Very-High Settings | 3840 x 2160
Operating System: Windows 11 Pro-64-bit
Processor: 11th Gen i9-12900K
Memory: DDR5 128 GB 5000 MHz
NVIDIA GeForce RTX 3090
Thrustmaster Warthog Joystick and Throttle
MFG Crosswind Rudder Pedals
Tobii 5

Asus AI Overclocking: On
Efficiency cores ON and HT ON

Nvidia Control Panel Settings:
Anisotropic Filtering: Application-controlled
Anti-Aliasing - Mode: Application-controlled
GSYNC: On
Power management mode: Prefer Max Performance
Shader Cache Size: Unlimited
Texture Filtering Anisotropic Filtering: Off
Texture Filtering Negative LOD bias: Clamp
Texture Filtering Quality: High Performance
Texture Filtering Trilinear optimization: Off
Threaded Optimization: On
Triple Buffering: On
VSYNC: On
Vulkan/OpenGL present method: Prefer layered on DXGI Swapchain

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