13: Satellite Textures, Houdini and Unreal Material Layers = photoreal realtime Landscapes

Описание к видео 13: Satellite Textures, Houdini and Unreal Material Layers = photoreal realtime Landscapes

Part 13 in the God-Tier Landscape Tutorial Series.

In this video we are building upon previous videos in the series. We are bringing together the Layer Weights from the previous video, with the Macro Textures created in part 11.

We also look at extending the Landscape Material and improving our understanding of the Layers system, discussing topics like Height-Blending of layers and modular functions.

A shout out to ‪@2danimm‬ for sharing his Terrain with me and letting me show it at the end of this video. I'm looking forwards to taking a closer look at his Landscape in a future video.

In the next part we will look at adding colour variation and global colouring, and soon we will also look at improving the background terrain and blending it into the forgeround.

00:00 Introduction and Recap
00:44 Cutting out Detail textures and grass
03:03 Exporting Weightmaps
04:10 Adding additional Layer Weights support to master material
07:05 Non-Weight Blended Layers
12:35 Creating Layers in the Material Instance
15:30 Setting Up Layer Blends
18:27 Creating the GetLandscapeLayers Function
22:01 Adding the new LayerBlends to the materialinstance
22:52 Adding the Macro Textures
28:10 Heightblending of Landscape Layers
34:15 Next Steps
35:05 @2danimm feature

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