Attempting to Play Flipnic: Ultimate Pinball Through a Capture Card

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Pinball games require the least amount of screen latency and input latency you can give it. Unfortunately, an OBS preview window and a capture card on a 60Hz monitor won't give you that experience. Still, I persevered and attempted to play a completely forgotten pinball game developed by Sony, 2003's Flipnic, released in 2005 in the US as Flipnic: Ultimate Pinball.

This game is quite interesting, as it's a pinball game focused on completing rather interesting, if not complex missions. Rather than aiming to replicate real (or realistic) pinball tables, Flipnic instead focuses on creating a pinball experience built on strange environments, a heavy use of colors and quite the use of sounds... and sequenced music, something you didn't really see a lot of by this point of the PS2's life. The result is a game that plays rather interestingly, if not a little clumsily.

Flipnic reminds me a lot of Fantavision, a launch title for the PS2. Not just in visual aesthetics, but with how the game sounds. If you've played both, you probably understand, but if you haven't, Fantavision has a similarly abstract aesthetic to this game, both visually and musically. This game just applies that philosophy to pinball instead of a fireworks-based puzzle game.

In any case, enjoy some bad gameplay.

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