Super Robot Wars IMPACT - Part 3: Galaxy Showdown - Chapter 3C: Moon Route - Chapter 3C-4 (Scenario 081): Only for Peace on Earth
(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)
Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.
Skill Point/Ability Point: Defeat 9 enemy units by turn 3 - enemy phase --- Did I get it?: Yes ✅
[Comment: For the Skill Point, try sending your fastest units to deal with the nearest 9 minifos and some of the Saucer Beast Girugirus. It will be better if you make use of the Acceleration spirit command, but be mindful of the fact that the minifos have 5960 HP, even though they are easier to bring down than the rest.]
Total Skill/Ability Points in my playthrough with this stage: 71
Secrets:
*Mental Concentration Skill: Convince Kirika with Maria.
Beginning Player Units: Grendizer, Ra Cailum, and 13 other units.
Player Reinforcement (turn 5 - player phase): Kenryuu (Rom Stoll), Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet; *Jingi Mk 2 (Kina, Koron), *Glovine [you get the ones marked with * only if you previously fulfilled the corresponding secret requirements].
Beginning Enemy Units:
Minifo (x9) - lv43 (HP 5960, Money 1000)
Motherburn (x2) - lv46 (HP 24850, Money 7000)
Vega Beast King Gori (x3) - lv42 (HP 11000, Money 2800)
Saucer Beast Girugiru (x6) - lv43 (HP 7160, Money 1600)
Vega Beast Zumezume [Kirika] - lv49 (HP 24325, Money 2200)
Enemy Reinforcement (turn 4 - enemy phase):
Vega Beast Zumezume (x3) - lv43 (HP 7325, Money 2200)
Saucer Beast Girugiru (x6) - lv43 (HP 7160, Money 1600)
Saucer Beast Jirajira (x3) - lv43 (HP 9800, Money 3000)
Saucer Beast Jirajira [Jigra] - lv50 (HP 31475, doesn't retreat; Money 3000)
Vega Beast Guragura [Gandal] - lv50 (HP 31600, doesn't retreat; Money 4000)
Motherburn [Gorman] - lv50 (HP 37850, doesn't retreat; Money 7000)
Motherburn [Zuril] - lv50 (HP 34850, doesn't retreat; Money 7000)
King of Vega [King Vega] - lv51 (HP 54000, doesn't retreat; Money 20000)
Items Drop (Normal): Propellant Tank S (Motherburn), 15000 Credits (Saucer Beast Jirajira [Jigra]), Super Alloy Z (Vega Beast Guragura [Gandal]), Needle-less Ampule (Motherburn [Gorman]), Mega Booster (Motherburn [Zuril]), Space Alloy Gren (King of Vega [King Vega])
Unit Acquisition: Kenryuu (Rom Stoll), Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet; *Jingi Mk 2 (Kina, Koron), *Glovine [you get the ones marked with * only if you previously fulfilled the corresponding secret requirements].
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: Ra Cailum (Bright) (you choose and follow one of the remaining route/routes at the end of this stage).
Info taken from Akurasu Wiki SRW Impact (https://akurasu.net/wiki/Super_Robot_...) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (https://gamefaqs.gamespot.com/ps2/567... ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (https://gamefaqs.gamespot.com/ps2/567... ).
Playthrough made by Chozomaster! If you liked it you can watch more of my videos on @Chozomaster-rc3dz.
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