Gen 1 AC Mod Build

Описание к видео Gen 1 AC Mod Build

My twitter (For footage that not seen on youtube sometime i uploaded "modded test AC"):   / hellhound13th  

No.1111 is a Raven who obsessed with the number "1" and has put a great deal of effort into his current position.
AC Count One is a bipedal heavyweight AC which is equipped with twin plasma cannon weapon arms along with two identical large rocket launchers on the back, which makes the AC look like the number 11 from above.

*In order to use the code to make custom parts you'll need SLPS_018.55 AC Master of Arena [J]. Then in the cheats folder open Notepad save as SLPS_018.55 .txt

Base parts use to make custom build:
Base parts:
AC Count One
Head: HD-08-DISH
Core: XCL-01
Arm : AW-MG25/2
Legs: LN-SSVR
Booster: B-PT000
Back WPN L: WR-M70
Back WPN R: WR-M70
Generator: GBG-XR
FCS: TRYX-QUAD

Parts and Weapons ID codes:
Head parts ID [HD-08-DISH]
80045435 08

Bullet and ammunition codes:
R Arm Weapon Bullet code [WX-C/4]
80045490 3500
R Arm Weapon Maximum number of ammunition
8004549E 0030
L Back Weapon Bullet code [WR-L24]
800454CE 2A00
R Back Weapon Bullet code [WR-L24]
8004550C 2A00

Weapon attack power and reload time, etc:
R Arm Weapon attack power
800454B6 0820
R Arm Weapon reload time
300454B3 20
L Back Weapon reload time
300454F1 08
R Back Weapon reload time
3004552F 08

Parts and Weapon ID in garage:
Garage Head ID [HD-GRY-NX]
80036FD6 05
Garage Booster ID [B-VR-33]
80036FD5 05

Radar Type:
Radar type NONE
3004542F 04

Mission enemy code:
Enemy AC Lucky Hopper
801E600A 0004
Enemy Armored Car
801E6036 0005
Enemy MT Scar
801E6062 0004
801E608E 0004
801E60BA 0004
801E60E6 0004
801E6112 0004
801E613E 0004
More Enemy MT Scar
801E616A 0004
801E6196 0004
801E61C2 0004
801E61EE 0004
801E621A 0004
801E6246 0004
801E6272 0004
801E6272 0004
Enemies AP
801E6002 3000
801E602E 7789
801E605A 3000
801E6086 3000
801E60B2 3000
801E60DE 3000
801E610A 3000
801E6136 3000
801E6162 3000
801E618E 3000
801E61BA 3000
801E61E6 3000
801E6212 3000
801E623E 3000
801E626A 3000

Enemy coordinate:
Enemy's y coordinate (east-west)
801E6BD0 -3000
801E6D48 -3000
801E7790 -3000
801E7908 -3000
801E7A80 -3000
801E7BF8 -3000
801E7D70 -3000
801E7EE8 -3000
801E8060 -3000
Enemy's x coordinate (north-south)
801E6BD4 0000
801E6D4C 0000
801E7794 0000
801E790C 0000
801E7A84 0000
801E7BFC 0000
801E7D74 0000
801E7EEC 0000
801E8064 0000
Enemy's Z coordinate (up-down)
801E6BD2 0000
801E6D4A 0000
801E7792 0000
801E790A 0000
801E7A82 0000
801E7BFA 0000
801E7D72 0000
801E7EEA 0000
801E8062 0000

No Map Boundary :
Prevention of clear over MISSION
8005262C 0000
8005262E 0000

Erase 1P & 2P when AP become 0:
1P Erase the AC
D01D8470 FE00
801D8428 0000
D01D8470 FE00
801D842A 0000
2P Erase the AC
D01D85E8 FE00
801D85A0 0000
D01D85E8 FE00
801D85A2 0000

Colour:
AC Count One
Head:
Base colour = R05 G05 B05
Op colour = R38 G38 B38
Det colour = R05 G05 B05
Join colour = R05 G05 B05
Core
Base colour = R05 G05 B05
Op colour = R38 G38 B38
Det colour = R05 G05 B05
Join colour = R21 G20 B10
Arm
Base colour = R25 G25 B25
Op colour = R38 G38 B38
Det colour = R38 G38 B38
Join colour = R38 G38 B38
Legs
Base colour = R05 G05 B05
Op colour = R05 G05 B05
Det colour = R21 G20 B10
Join colour = R38 G38 B38

#アーマードコア

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