So, I've finally gotten an RGB setup up and running for streaming/recording stuff now! I recorded this on a real NES that has an NESRGB kit installed in it, and upscaled this fight to 4K. For more information about my recording setup, as well as other details surrounding my setup and troubleshooting to get my recording to look so incredible, here's a huge pastebin that chronicles a bunch of the subtleties of RGB capture that I've been wrestling with over the past few months: https://pastebin.com/4vZM3wA7
Additionally, I've decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: • Mike Tyson's Punch-Out!! - Glass Joe ...
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Similar to when I started redoing Wii Punch-Out records in widescreen HD, now I'm wanting to start to do the same for my NES/SNES runs of MTPO/SPO. I was going to start with SPO, but I ran into a really quirky hurdle that I didn't anticipate, so instead I decided to restart MTPO videos first. For MTPO, I have decided to leave a decent bit of the overscan areas in, because with how sharp this quality is, it's one of the only ways to prove that this was captured off of a real NES, as emulators do not have overscan areas that function the same way that the NES does, especially for the very top of the screen.
I decided to start this retreading with none other than the easiest world record you could possibly get in the Punch-Out series, MTPO's Glass Joe. This fight has numerous strategies, including one that's completely buffered from start to finish that just instantly gets you the 42.00. I opted to go for a challenging one that gets you a star, but to justify the existence of this upload a bit more, I also looked around and see if I could match the TAS in terms of real time, as well as in-game time. I looked at McHazard's TAS and realized that I had a couple of options, as well as some wiggle room for strategizing, since he gets to Glass Joe backing up with a couple of frames to spare.
I start this fight with 1 buffered jab, then I actually delay my second jab just ever so slightly so that I waste only a couple of frames. The TAS at this point would instantly go into punching Glass Joe in the gut with Mac's left hand repeatedly, which is humanly possible, but is very easy to lose frames on for human execution. Plus, the first gut punch that McHazard does is specific, in that he delays very very slightly, then presses up as Mac's punch is being thrown so that Joe's guard is manipulated up. This can also be done as a human too, but is slightly awkward.
However, I've found that similar to the Von Kaiser WR strategy, at the net cost of 1 frame, you can buffer a right gut punch and then lift Joe's guard up while Mac's fist is still going off, which is way more reasonable of an approach, and with the cost being only a single frame, it's totally worth it.
After that first gut punch, you can start buffering nonstop gut punches in the sequence left/right/right, but only if you continuously tap up for that last right gut punch in each of these repeated sequences to prevent Joe from ever blocking your punches. Doing this sequence 5 times, then ending with 2 left gut punches will leave you with a star as Joe backs up for his signature move at 40 seconds. I get to this point slightly behind the TAS, but because Joe backs up at the same in-game time every time, I instantly catch up to the TAS once Joe backs up, since the only thing that matters is that Joe is idle as the clock ticks from 39 to 40.
Glass Joe will shake his fist while doing either 2 "beeps" or 4 "beeps" here. If he does 4 beeps, I reset, but if he does 2 beeps, then I time my star punch precisely at the end of the second beep noise. This punch has a 4 frame window that will guarantee you a KO at either 42.25 or 42.00, with 2 of frames allocated to each of those increments. You can hit Joe with any type of punch for this to work, but the star punch is the most swag option, so I have to go for it, haha.
For this fight, I made sure that my star landed on the first possible frame of the 42.00 increment, which it most definitely does. Since this fight is so easy otherwise, I decided to only accept a fight where Joe never attempted a fake getup on Mario's 5 or 9 counts, which added an extra luck requirement, but also ensures that my real time exactly matches the TAS from the first frame the fight starts, all the way until Mario says "KO" at the end.
I'd like to eventually improve/match all my personal best times in this game so that they all can be in amazing quality like this one, but it will take a really long time and a ton of effort to do so. Right now I'm working on trying to improve my best Tyson time. I'm streaming attempts sometimes on my Twitch channel, so give it a look if you're interested in following my progress: / zallard1
Anyways, thanks for watching!
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