Super Nintendo Programming in C : Episode 5 - Sound Effects & Music

Описание к видео Super Nintendo Programming in C : Episode 5 - Sound Effects & Music

In this video I will go though the tools needed to create Music and Sound Effects for the SNES. I will briefly show how to convert larger .wav files in to smaller versions for use in our own projects. And how to create new .wav files to act as our piano sounds.
The tools I will discuss are Audacity and Schism Tracker. I show start to finish how to create Music and Sound Effects, then how to import them in to our C project and then make sure they play. The files we create are '.it' files, which are Impulse Tracker Mod files. I briefly go over how to create some tracker music also.

Link to the C projects can be found here:
https://sourceforge.net/projects/retr...
Link to Audacity:
https://www.audacityteam.org/download/
Link to Schism Tracker:
https://schismtracker.org/
Link to Schism Tracker Manual:
https://ia800205.us.archive.org/25/it...
Link to pvsneslib Community page code from diegoleao
https://github.com/alekmaul/pvsneslib...

If this has helped, then don't forget to like and comment below.
Thanks for watching and good luck coding on the SNES

If you would like to find new games for the Super Nintendo and various other Retro Consoles, then be sure to check out my Itch.io page linked below
https://brig78cx.itch.io/

If you have found this info useful, please consider saying thank you by, buying me a coffee at
https://buymeacoffee.com/briangivenh

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